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I wasn't sure if I should post this in the Rumours section or not, but I thought I would check with fellow Tyranid players first. ^^;
I have a few of the old Armour Cast Tyranid vehicles, and while the rules for them were originally meant to be used for 2nd edition rule set (which is when I originally started playing). Then later updated/released in Chapter Approved (I think '04).
However, it seems they were totally removed from 4th edition rule set. Luckily, for me the folks I play with allow me to use the CA stats with them, but I always feel that it's a bit cheesy since they aren't really the most recent rules.
Anyone hear anything about the possibility of GW releasing updated stats/rules for the older models, or perhaps ForgeWorld redoing the older models with new rule set? I'd just like to be able to field some neat models on the table without having that guilty feeling of using a rule set that doesn't totally feel right on them.
As far as I know, the only rules we're going to get for a long time is a plastic trygon and its rules in codex Apocalypse.
Though if other players had their way, I'm sure they'd *love* to reclassify the carnifex and Tyrant into AV10 vehicles.
Anyway, as for us getting vehicles, I don't see that happening--ever. We use creatures, not machines.
"Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children
The older tyranid "vehicles" that I was referring to were the ones like (all of which were models I think ArmorCast built/sold):
- Exocrine (large cannon thingie)
- Haruspex (sort of a ramming/assault vehicle)
- Dactilus (spore mine/cluster launcher)
- Malefactor (transport carrier) <- my favorite
The '04 Chapter Approved had a section on building your own "monstrosity". It allowed players to "build" them based on a system of points and guidelines they outlined. Nice thing is that they already had the ones listed above as pre-made examples (which are the ones I'm currently using whenever I field on in a game).
The trygon that Forgeworld released is a great addition, I'm just hoping they expand to include the older models (maybe even remake them) to have a updated rule set. Ah well, I guess I just have to wait and see what Forgeworld and GW has stored for us in the future. ^^
Last edited by Errors; April 26th, 2007 at 20:02.
I would be ecstatic if the carnifex was turned into a dreadnought equivalent. The points cost is equivalent so why is the carnifex better in nearly all situations?
Umm, vehicles work because their parts don't need to be actually attached to eachother in order to revieve nourishment and commands, they can be taken apart without bloodloss, they aren't flammable, they have room inside them, they don't need to eat (besides refuelling, i guess that is equivalent.)
As far as APC's, tyrandis are mostly already faster, but I could see a large creature, like a lizard, with a big hump on it's back, which the tyranids latch onto. That would be cool. But definately toughness is better than AV.
Turtles For the Turtle God!
Shells For the Shell Throne!
In a one on one battle at the same point cost the carnifex should win every time in a CC battle. Even if you take a furioso dreadnought, this is because the dreadnought can not dish out enough attacks to kill the carnifex in the first turn and the carnifex only needs 1 good hit to take down the dreadnought.
Primary Army: Tyranids; Secondary Army: Space Wolves
It's Illeagle, but it' s not that illeagle. - John Public
A rampaging Chaos Dread can do it. Higher init 6+ attacks, higher WS, and devilish strength will even crush even a 'fex.
The reprisal.. if there is one, is often fatal though.
Also, with reinforced chitin, the carnifex is probably better equipped.
Hmm.. for CC, carnifexes really need carapace, chittin and bonded exo skeleton...
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Maan i used to love those Rules, there was a few of my buddies who went out and got Superheavy tanks from forgeworld and where allways using there super cheesy tanks untill i unleashed my str 10, toughness 10 Praetorian Hive Terror (an Alien queen toy stuck on a base) it could carry genestealers, move 24 inches and fired several ordanance pie plates per turn and cost about 750 pts lol
yep very cool for us to have something close to vehicals/titans but our rule set was just to tempting to make something Game Destroying.
Army of the heavens, my army waits in hell
To battle on the earth, for all the souls who fell
To get off of turning existing units into vehicles...
I'd like to see some of our themely vehicles.
Like mycetic spores.
The marines get to have their droppods. Chaos supposedly has drop pods in the fluff.
Why can't we get ours too?
...besides the fact a drop podding close combat carnifex would be an utter horror.