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Just wondering what most Tau players feared the most in enemy armies, specifically in the Imperial Guard. It seems Tau are so mobile and so good at shooting i can't think of much they'd fear, but what the things that cause you most problems?
Probably... Basilisks, Lascannon-spamming Heavy Weapons platoons, Hellhounds really ruin your day, and having a Demolisher Cannon landing on your Broadsides is enough to sour anyone's mood.
But personally I'm going to have to say the Lascannon Spam, followed closely by Basilisks in my opinion.
Oh how silly of me. I forgot veterens. They really suck too. Imagine firewarriors with more BS, plus three melta guns and a lascannon that can infiltrate.
"My capacity for hard work is immense. It's my willingness to do said work that's lacking..."
Fluffmaster Clan Member
Shas'El A'ava Mont'Ein D'ran O'Kroot - Tau Fluff HERE
for me, bassies are #1. everything else is out in the open and mince meat for my fire warriors and support units. but bassies can hide and are normally unreachable till about turn 3.
one great example of my hate for bassies is that two of them and a leman russ destroyed a THIRD of my army in a 1500 point game FIRST TURN! for full report on that battle read my battle report "1500 Tau v IG"
Never give up. Never give up. HIT, HIT, HIT, HIT!
Well, coming at this from the guard perspective, I have found that basalisks and deep striking units really give Tau a hard time. I like deepstriking veteran squads with three plasmas myself. I always use three, and each one can wipe out a group of suits with no trouble. That and the basalisks together can eliminate the suits without any trouble. But don't loose all hope. Mech lists with tons of firewarriors are killer. Even a small firewarrior squad can kill a guard squad with one round of shooting, and it is hard even for guard to fight many tanks at once. So, that would be my reccomendation.
"When one man dies it is a tragedy. When thousands die its a statistic."
totally, completely, and undeniably the Basilisk. Negates the Jump Shoot Jump, hit those hammerheads behind cover first turn, utterly demolishes kroot and firewarriors.
Turtles For the Turtle God!
Shells For the Shell Throne!
#2 Opponent's second Basilisk
#3 See ##1+2
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
"In the Soviet army it takes more courage to retreat than advance." -Joseph Stalin
Imperial Guard = Soviet Army? Me thinks so.
The Hellhound gets my vote. Even the Leman Russ lets your Kroot and Firewarriors have cover saves!
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Basilisks mmm don't really find them that awesome, if they are indirect they have a minimum range of 36" so very easy to avoid, they scatter which means a high proportion of their shots do zilch, I must admit though I do not like losing Hammerheads to them.
The guard list type I fear most is drop troops, I play a couple of friends who use drop troop doctrines and they are nasty, I regularly lose Hammerheads to drop troop units with meltas and XV8 suits are really vulnerable to these melta / plasma toting squads, I hate em
The other unit I do not like is anything tyranid and fast with rending, stealers are just vicious.
I also do not much like Dark Eldar Wyches though luckily I very rarely face these maniacs, like stealers if you let these get to your lines your screwed.
I play a bit of kroot mercs and I can't exactly say that Tau players are too fond of my first-turn assaults. It's all because of me lucky charms!
So 1337 that it'll crash your physics engine.