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heres my future army for tyranids, any suggestions?
Mutable Hive Tyrant-189 pts.
-2x scything talons
-adrenal glands(ws and initiative)
Mutable Hive Tyrant-161 pts.
-adrenal glands(WS and initiative
2 Tyrant guards-90 pts.
3 mutable warriors-123 pts.
-adrenal glands(WS and initiative)
10 genestealers-160 pts.
16 mutable gaunts(2 units of -96 pts.
16 mutable gaunts(2 units of -196 pts.
-adrenal glands(WS and initiative)
old one eye-164 pts.
3 biovores-120 pts.
-spore mines(depends on enemy)
1452 points(+ spore mines)
if using all frag spore mines I will add one genestealer
based on a 1500 pt. army
How many gaunts do you have? Give your Tyrant BS4 so he can hit something. Get rid of the gaurds if your tyrant has wings. Shouldnt this be on the Army Posts?
yes it should but I geuss this is also a good place for it cause it is asking for suggestions, and the Guard are there for the carnifex or Old One Eye I think which is not a bad idea, its a pretty good balanced list not really lacking but not really having anything in abunace either. but I would suggest to swap out the rippers and guard for another tyrant cause you can never go wrong with another tyrant.
i was thinking about adding a tyrant but then i wont have enough points to guard it and i dont have enough points for wings
i know most people use a second one but i have old one eye instead
Well you do have only 1414 points right now. So you have about... 86(not good at math), points to spend. 90+86=176 points that you can spend on another Tyrant. Thats pleanty to give him a lot of upgrades. Get rid of your 3-5 ripperswarms and you opened about 30-50 more points. You can afford another Tyrant easy. Trust me, one more Hive Tyrant is better than a ripper swarm and 2 gaurds.
I like the Old One Eye. He is really hard to get down(you have to infict 2 wounds to get 1 in a turn), and he can get back up. I would use him againsts Space Marines, and defently Necrons. Necrons have few AP2 weapons, but if he has a couple you will probably lose 1 wound a turn(after regeneration).
But if I had a choice to use another Tyrant instead of an Old One Eye, I would choose the Tyrant. He will be wounding a Space Marine on a 2+,(just like the OOE), but he is much faster. Moving 12 inches a turn with 6 attacks on a charge, if you have 2 sets of sything talons on him, is nasty. Also you cant forget about adding warp blast to him. Very mean to 3+ save guys.
i like the list overall but i think its lacking more cc troops for large tank armies like imp guard. plus most sm armies carry plas guns or heavy bolters. i like old one eye as he takes the most brutal hits fom the ht. with two i think they will kill one before you can use him .
have you tried gargs in your army?
did you say lacking CC troops. his entire army is CC he has 64 gaunts alone which is what I usually have, and 10 stealers plus if he gets a tyrnat in there with VC and maybe some guard if he has points then he also has a nice ranged support section to his army although I must say dude rippers are good for one thing only and that is to fill in the troop choices that are madatory to spend points on the big things like my TMC army 5 TMC in 1000 points and 10 ripper swarms
i have 1414 points not counting rippers and spore mines, so ill only be left with 30 or less points which i will fill up with most likely another ripper and a genestealer or 2 genestealers
but about the 64 troops, i wish i could have 64 of them with my army but i only have 32, 2 units of 8
im not gonna add another tyrant then ill have 2 many monstrous and not enough troops, and i like old 1 eye more then another tyrant
thanx for the help tho
o and the guards r for the carnifex
and for not having gargs., thats because i think there terrible
Ex the warriors and you'll have plenty of points for the tyrant. He can then take on their role of mobile synapse, but he'll need guards. The only difference between a leaping warrior and a ravener is a worse save and more speed.