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I'm considering starting the 'crons, but first I wanted to ask you guys this:
Do you feel secure when playing your army? I play tau and tyranids and as much as I love both of them I'm always nervous about how fragile my units are and how easy it is to loose large amounts of them. The necrons strike me as an army that makes you feel safe, gives a feeling of comfort. Am I right...?
By safe do you mean because of the wbb?
Anyway, it's generally good to keep your units close knit so they can compliment each other and help with the wbb. Of course you must be wary of blasts if you do this, and assault squads...
It is easy to lose large numbers of 'crons if you're stupid, or make a dumb move... I've done it, I set a unit of warriors 8" apart, and one of the units got pasted by cheesy eldar, (previous edition) so he took second in the tourney... I really hated myself that night. I still had a fun time that night, and in that game. I knew I was a goner, but I put up a hell of a fight.
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I play Necrons and love them. I get nervous with them any time I am not in a phalanx tactic. I rarely feel safe though with them but then I think maybe thats my paranoia kicking in cause I get that way with any army I play.
Proxy in an army for a few games and try them. See how you like it and if they have the feel you want. I see alot of people pick up a Necron army only to play so many games and then quit because they lack the options and versitility that other armies have.
Necrons are my schizophrania army. Some days im like "Frak you crons! im so tired of your non versatility and my inability to paint you! im going space marines" and then i find myself saying "ahh i miss voding around the board! and haveing fluff where no one can be like "Ha! your guy screams for his mother!" so yeah, playing wise, im not very good, but i love my army anyway...besides its need for immediate repairs
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I think your "feeling" towards your Tau and Tyranids would apply to any army you'd play. In the process of "getting to know" your army you become familiar with its weaknesses. Those weaknesses seem so obvious that you fear they will be exploited. But every army is this way. Sure your Tyranids die in droves, but that is the nature of the army, to overwhelm the enemy with bodies. You're thinking about how fragile each model is while your enemy is thinking "how am I going to kill all those guys before I'm overwhelmed?"
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
When I've played as crons I've felt very safe in comparison to my dark eldar. It's very reassuring knowing that if you make a mistake you can fall on your MEQ stat-line and WBB rolls. Don't get too comfy because then you're sure to lose but necrons are pretty forgiving as armies go, that doesn't mean that a hopeless player isn't any less hopeless though, you need to do most things right still.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
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I love my Necrons
The ability to move faster then most army´s is great and you can easy get your opponent confused with all the teleports (:ninja: hides again in a dark corner)
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Having played Chaos for a while and getting into a severe amount of depth with them, and the having experienced the Nid's dynamics too, I can safely say that Necrons are infact, a LOT more interesting than people give them credit for.
In terms of how 'safe' and resilient they are, it requires thought and attention to get the most out of them.
If you use them wisely, then they're frighteningly tough. They keep on getting up, shifting around the battlefield even out of CC, and have some other killer abilities.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
One of the greatest thing about crons is that when you get down to the actual odds, a typical necron unit has the exact same chance of dying after being wounded as a terminator does, between save and wbb. And that is for our basic units. Throw in a monolith, and a necron warrior has a BETTER chance of surviving being wounded than a termie.
Are necrons tough and resilient? Absolutely. Proper use of a rez orb and monolith equates to troops that just never seem to die, nevermind they're already a MEQ army. They stand up to a lot of shooting, and they rarely get credit for how tough they are to kill in CC (hidden powerfist in a squad of 6 vs squad of 15 crons + lord w/orb nearby = lolggkthxbye). The only tank on the list takes a lot to destroy, and the special characters available make nidzilla lists look silly.
That said, for all the toughness any 'cron player benefits from, the army isn't that much more forgiving than the vast majority of the other lists in the game. We don't have any weaponry that shoot over 36", and even thats in short supply, we only have a few power weapons, we have very little AP1-3 weaponry (nothing particularly great for killing other MEQs at that), the army tends to not be the most mobile thing in the world (stupid eldar), and our CC specialists are somewhat tricky to use properly. This is all on top of everyone's favorite balance in the game, phase out.
Are necrons tough? They sure are. Are they just as frail as tau or 'nids? If your opponent knows what they're doing and you're not really sure what you should be doing, you bet they're just as frail. I'm not trying to frighten you (if you like the thought of playing 'crons I invite you to join us ), but the fact of the matter is every army has weaknesses that must be minimized, it just happens that our weakness isn't low toughness or bad armor.
All that said and done, you can typically feel pretty sure as you march across the board that you aren't going to lose the majority of your army to a turn of especially effective shooting (it still happens from time to time if you don't make the proper sacrifices to the dice gods).