Welcome to Librarium Online!
Hormagaunts have been known to charge 12 inches becase of Leaping. But they are also beasts and beasts also get a 12 inch charge. Does that give the hormagaunt a grand total charge of 24 inches or this just emphasizes its 12 inch charge. Imagine charging with movement 6 inches + 6 inch fleet and 24 inch charge that gives a total of 36 inches charge radiues. That would make assualt cannon and a whole bunch of other weapons useless.:yes:
Hormagaunts move 6, fleet D6, and assault 12. They do not assault 24.
If a model had a twenty inch assault move and was then given leaping, it's assault move would be cut nearly in half. This is how you tell if a biomorph improves or replaces something. Leaping provides a set twelve inch assault, something like toxin sacs or adrenal glands adds to a characteristic but doesn't replace it. Imagine giving a Carnifex toxin sacs and replacing it's strength with one which is the bonus provided.
Its just in the rulebook its says that beasts ( which hormagaunts are) assualt 12 inches + with the leaping that says they assualt 12 inches so it can be confusing that they leap and charge like beasts in an assualt.
From which source did actually get the info about adding/ taking away abilities when it comes to upgrades.:huh:
Last edited by Karmoon; May 9th, 2007 at 11:12.
Beasts count as assualting 12".
Leaping also counts as assaulting 12"
Therefore.. hormagaunts assault..... 12"
Why on earth would they stack? I'm confused about why you would think they would. The rules are VERY specific on when things can and cannot stack. If it doesn't say things do stack, then best to assume it doesn't.
The Leaping ability and the move like cavalry/beast ability is very different - read the codex in detail to pick out the subtle differenced and why hormies are both.
Just to recap:It really cannot get clearer than this.Originally Posted by Hammerite
Toxin sacs, adrenal glands, extended carapace and others all improve the statline of the models they are given to. Leaping says it provides a twelve inch assault, the model now has an assault move of twelve and the other special rules that go with leaping. If the model previously had an assault move of one, twentyfour or only three now that it has leaping it is changed to twelve. It can be confusing at first but all bimorphs will state if they add to a models abilities or replace them in some way.
A new ability may be better or worse but if you choose to take it then you must live with it. Tyrant guard for example, they have the option of replacing thier scything talons with lashwhips. Some people may believe that the talons are best others may believe that the whips are best. Either way they Guard start with the scything talons but may get lashwhips. They get the powers of the whips but lose what the talons provided.
There are also other more unusual biomorphs such as implant attack or acid maw that simply give the model a new ability.