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I have just started my Eldar and have a 1,200 pt. army so far. I have an Autarch and Farseer for HQ, two 10 man Dire Avenge Squads for Troops, A 6 man Striking Scorpian and howling Banshees squad for Elites, and 5 Dark Reapers, 2 war walkers, and a Wraithlord for Heavy Support. But, i am not sure where to go from here. Should i go with an assault force, a shooty force or a balanced force with a mix of assault and shooting? And, what units should i include in my force to bring it up to 2000 points?
Thanks for any advice!!
How do you want to play? Are you a defensive sort of person? Offensive? Your army looks geared towards pushing forward, so consider what units you like and would support that.
Whatever you decide, if you are going to keep those units you have now I'd say you want to mount up both your combat units. Banshees without a transport is a big risk to take.
(I don't like to say "Take unit x" - my judgement is coloured by my own experiences and prejudices)
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I agree with Rork, with any army the style must be decided by you, this is about ten times more important for eldar, particularly when choosing individual components as the whole needs to be greater than the sum of the parts
On the bright side you have a good start, points though:
either HQ is good if properly equiped although I assume the autarch is a standard model, that does not tend to be brilliant, I dont thin kanyone would argue that the best autarch option is the one which helps shining spears, the other point is that 2 hq is probably too many in an army of your size
DA are fine, you could make them mechanised (get serpents) but read the notes on walkers and Wraithlord below
Both the scorpions and the banshee are not large enough, in combat patrol they are fine, but in larger battles you need a full squad, also banshees are prone to dieing from shooting, they also need a transport (or ditching) but again read below
Walker and Wraith lord (WL) ok both of these are good, but as with all things eldar, you need not only to consider units in isolation, but how the whole acts, at the moment, the only viable targets for your opponents anti tank weaponry, which he will have, is the walkers and the wraithlord, this is laughable, the walkers will die with ease, the dread will therefore attract heavy fire from las cannons, missile launchers etc - death
So as your list stands you have 2 choices: drop the walkers and WL (and the bansee), dont add any vehicles
Go with "target rich" and swamp his AT stuff- keep the walkers and WL and add transports for the bansee and both DA squads, you would need to max out the banshee squad size and to be honest, at that point the scorps stick out like a sore thumb, but heck
Everything you have been told is a lie!
You have a nice basis for long ranged support with your three heavy support choices, your Scorpions and Holwing Banshees make up your close combat (Though I do see your Banshees getting shot to peices if terrain doesn't favour you) and your troops choice isquite solid. So now I'd recommend you get some fast attack so the army can protect itself from jump pack users, bikers or fast vehicles.
Warp Spiders are a nice base for fast attack as have the movement as well as the weapons strength and armour save to deal damage while being resilient themselves. Since you have an Autarch Swooping Hawks arn't too bad either considering you've got an autarach to aid their grenade packs. Vypers are excellent as they are cheap and can bring our alot of strength 6 firepower, their only downside is that they're weak armoured, thus you should consider them as fire support. Lastly Shining Spears give you a very fast hard hitting close combat unit, but since you already have Banshees and Scorpions this may not suit you.
Alternatively, simple Jetbike troopers are excellent fast units, though they themselves do not give out large amounts of shoot, a warlock with a singing spear and destructor will suit them out to be able to deal with all sorts of foes. Even without the warlock a simple unit of 6 with two shuriken cannons are excellent for harrasement.
Although you do have three heavy support choices I also recommend a Falcon, for the reason that it can transport your Banshees across the board quickly, or at least bring them closer to your opponent without endangering the falcon. The Falcon itself can be outfitted with a shuriken cannon and a starcannon, which gives it enough firepower to tackle heavy infantry like space marines and enough shots to harm horde infantry. Alternatively you could bring a Wave Serpent in to the equaltion instead, while less fire power than the Falcon it still offers it's fair share of fire power, duel shuriken cannons are good against infantry while a simple twin-linked brightlance or missile launcher choice is excellent against vehicles.
"ask not a question of the Eldar, for you will get three answers, each different and each completely terrifying to know"
And that is really it, honestly, you can play eldar in various and diverse ways, what works for one army does not for another, so the first question has to be how do you want your army to play? there is not an answer of "this one is better" the question is about style you prefer/are more comfortable with/would like to play, decide on that and the advice will start to coallesce
Everything you have been told is a lie!
Sorry to hijack this thread if it turns out that way, but I didn't think it would be very productive to make a whole other thread on the exact same topic (more or less).
I'm going to be going to the (cue awesome intro music) BATTLE BUNKER WORLD OF BATTLE (end intro music) this weekend and I want to start building the foundations of an Eldar army. I'm coming straight from Orks, if that tells you anything about my playstyle. I like lots of units that, when used in cohesion, are devestating. Being an Ork player, I am always on the assault. I'm wanting to switch to a more tactical "shooty" army that's good at luring opponents in and bombarding them from all sides with mostly long ranged shooter units, and several special HTH units. Vehicles are *okay*, but I'm not really too good at fielding such high-point costing things as I get nervous and end up getting them blown up. [Note: I play against Imperial Guard the most; Tyranid and Chaos in close second.]
I just like the versatility and all-round coolness of the Eldar. I've seen people cautioning against a regular codex army, recommending instead a craftworld army. I've read Viktor's (I think that's his name) thread on all of the different armies, and I'm still not quite sure which one I'd be best though. The Alaitoc seemed pretty forgiving for a new Eldar commander, but I'm just going to be playing with mostly good friends and I don't want to be considered cheap or anything. The "UlthwÃ©" as described by Viktor seems pretty cool because of the power of your HQ, but I don't necessarily want an army that's easily countered or played a lot.
Anyways, since I'm going to the local GW shop, I'm going to buy either the new Eldar codex or the Craftworld codex. I was hoping I could get some advice in this thread about which one (according to my playstyle as previously described) I should buy.
Sorry about how annoying all of these "which army should I use" posts, but I just don't want to end up wasting a lot of money building up an army that doesn't fit my playstyle. (I already painted 2 squads and an HQ of Grey Knights...until I finally realized how much they don't fit my preferred method of fighting.)
Thanks in advance to all the helpful Eldar vets and experts ( ) for replying.
EDIT: Mechanized Biel-tan is looking very attractive right now for their versatility and all-round prettyness. Still, any advice is appreciated.
Last edited by rattler; May 9th, 2007 at 14:44.
ok bits then:
1. Codex - there is no longer a codex eldar and a codex craftworld, it is all one codex, no seperate rules for each craftworld, they now only exist as themes
2. I have just stickied a thread on intro to Eldar for new commanders, I hope it would be helpfull for you to read
3. Alaitoc and ulthwe : yes, unfortunatley, whilst you interpreted this correctly from Viktors thread, both of these armies are primerally formed from troops that have been either de-powered (Alaitoc) or overshadowed (Ulthwe)
4. Personnaly I would go Siam Hann, you dont need big vehicles, prolific fire power, very fast and mobile, you can add assault through shining spears and an autarch on a bike, try digging into the 40K tactica forum I wrote an article on Eldar light skimmers
5. As with all things Eldar, you will get other advice,
Everything you have been told is a lie!