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Hey everybody, i'm just starting my Tyranids and after much thought was thinking of going with a godzilla list because of how impressive they look lined up across the table and there awesome miniatures. i was also wondering, how effective is this list, will it win? Or is it just a fun list that loses the majority of the time. Any feedback would be appreciated.
I have just recently started Tyranids too!
I think that Zilla armies will probably be quite a challenging army to win with for a number of reasons.
Big guns will take your TMC's out pretty quickly.
Concentrated fire will take them down just as quick, nothing else to shoot at, so easy enough to concentrate on targets.
Specialised squads like Wyches love big tough units like D Princes, TMC's and hard HQ's.
They are the only downfalls i can see with this force, i cant see any pros as of yet...Enlighten me...Please!
The Hive tyrants will probably work best equiped with similar weaponry, so that they can provide supporting fire. Carnifex's and Hive tyrants beefed up for assault are harder to use. The Carnifex's will be to slow to get close enough to do the damage you need. A winged Hive tyrant biomorphed for close combat may find itself out on it's own without anyone to help it.
What you use as troops really depends on how many points you will be playing. Rippers can provide you with what you are required to take in your troops section at a very cheap price. Something like Genestealers may also be handy to act as bodyguards for your monstrous creatures.
Some people swear by nidzilla lists, personally i think a good mix is best.
In a 1500 point game you can get 3 carnifex's and 2 tyrants and still have enough points to have a ton of stealers, gaunts, raveners etc. Why limit yourself to only MC's when so many of the smaller nids have amazing results for their cost!
I run a semi-hybrid list. At 1500 points, I can squeeze in six Monstrous Creatures (1x HQ, 2x Elites, 1x FA, and 2x HS) and then still have room for 36 Scuttling Genestealers. I find this mix works excellently, for my opponents rarely know which is worse - the mass of rending death headed their way, or the Monstrous Creature death that is lobbing high strength attacks. Is it effective? Extremely. Is it fun? Well, for me it is. And I don't have opponents complain much about it, so I think it's fair enough.
Ok, IMO, nidzilla is the only way to play nids. Why? CAUSE GAUNTS SUCK (imo). I play my father a lot, and he plays Grey knights or Gaurd. Every time I played with guants, it was loss after loss, and i was loosing intrest in nids. Then I made a 1750pt list (we always play 1750), and I took 2 hive Tyrants, 6 Carnifexes, and 24 Genestealers. My lost rate against Grey knights is 10-1 so far, and against guard it is still tought, about a 50% win-loss. And all other advesaries have a way hareder time beating nidzilla then some dumb gaunts with a couple TMC:sleep:
So IMO, go Nidd Zilla :]
Last edited by Blue Wave; June 4th, 2007 at 05:22.
One Shot, One Kill
Even if you had 10,000 points worth of Nids vs a squad of Guardsmen, you would still lose, it is known fact that you cannot beat your father at anything. My dad knows me too well, and he is the head of my gene ladder, so he kills me everytime, at everything!
Back on track...Werent Fexs always intended for CC? I hear so many people saying that they would use them for range damage only, due to them being slow. Anyone field a CC Fex effectively?
'Zilla list have a couple of distinct advantages:
1> They are a min max list, so list that are quite anti-troop will have a LOT of problems, and even AT heavy lists ('Zillas are TANKS after all!) have trouble.
2> You can do a whole army with 1/3 of models you need to do a hoard 'Nid list (doesn't cost you as much!:yes.
3> Your games play a lot quicker, (your movement and assault phases don't last 20 minutes).
4> You don't have to paint so damn many models:blink:
Regardless of what you play, Gaunts generally are far less effective for the points than Genestealers, so I would play 'Stealer heavy lists. Shooty 'Fexes are the cats behind, and VERY effective. A 'Fex with 2 x TL Devourers and enhanced senses is probably the best shooty/survivable unit in 40K for the points.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Erm, thats kind of the point in gaunts. Your not meant to have them rush forward and wipe out a squad of marines. They are a support and distraction unit. While they bog down the marines, your raveners, lictors, gargoyles, stealers and warriors are all free to engadge without risking their necks in heavy crossfire.
The reason carnifex's arnt used that much for CC is because they very rarely make it across the table. Usually because they get stuck in that crossfire i mentioned earlier. Plus, a cheap ninja fex costs almost the same as 8 stealers, and i know which id rather have! Finally sniperfex's bring two of the strongest weapons in the game and can fire them both every turn wether they move or not. Thats just too good to pass up!
If you want to go nidzilla, i agree with the above posts, stealers are the best support for them. In a zilla list you can actually get 9 TMC's. 2 tyrants, 3 elite fex's, the red terror (permission only) and 3 heavy support fex's.
I've been using a Godzilla Nids list for a while now and i went for the shooty list. So far ive played 12 games with it and each i didnt come close to losing. Maybe i was just playing bad players or maybe i just had some good lucky, but either way, it is a strong army, just be weary of the Las Cannon and Rail Gun hoars