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I took a break from 40k for a few months but now I'm back in, and looking to expand my Tau army a bit.
I'm more of a builder/collector than gamer, so the look of the models is important to me.
And the Vespid look cool. I can think of some neat ways to paint them up too.
But after a search, every post I've read pretty much says they suck and no one is using them.
I don't really care if I lose games, but I don't want to be spending money on a unit that's a guaranteed failure every time it sees the field.
Do the Vespid have any redeeming qualities?*
*other than the looking cool part
umm if u can use them really welll they can be a thorn in marine players' sides.
but sniper drones and PR armed xv8s do a better job for the points.
They're very fragile and their weapon isn't long range, so even though they will get a few kills against MEQ's, when the return fire comes they will take heavy losses or even be wiped out completely.
IF you can get them in range and LOS of a weak enemy unit with markerlight hits (must have strain leader), they can likely wipe it out but make sure nothing else is around that can give them too much return fire. They're really only useful in very specific situations and therefore considered to be not very useful at all.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
I've only started Tau recently, but I've been using Vespids and they work well. Sniper drones take out marines well and are very good, but they also use a heavy support choice, which can make that unattractive if you want to take 3 force org choices of hammerheads, skyrays, or broadsides. Their mobility is also not good, so good deployment is key.
XV8's are just awesome. That also makes them the main target of my opponent whenever I play. I use a squad of vespids, because they move really fast, so they can maneuver well, move to take objectives well. And then when enemy MEQs come close, vespids can jump in, benefit from marketlight hits, and wipe out the squad. Vespids are limited in their abilities and are expensive, but opponents tend to overlook them, so you can maneuver them, while using the crisis suits to bait your opponent.
Crisis Suits have the better long range firepower and good plasma fire up close, but vespids have the firepower to wipe out a whole marine squad that's close, while freeing up to crisis suits to kill other guys, and if there's a marine left, you can always charge with the vespids. They're only strength 3, but initiative 5. They also have very good leadership.
They're by no means even close to a replacement for crisis suits, but they can help complement them. Because opponent tend to overlook vespids and go after crisis suits, it enables you to maneuver them for taking objectives or taking out enemy squads targeting the crisis suits.
Last edited by Skrivus; June 5th, 2007 at 17:40.
MacGyver = Crushing Victory
XV 8 Do a better job then vespid there armour is to weak so they neva survive a shoot out also u olny have to make a mestake with them and get caught out in the open and ur in trouble. They work well i citys of death tho where they can use the buildings as cover and get in close and use there weapons to full effect. They can be useed a assult troops againts IG and necrons iv'e tryed them againts both and they work quite well. with there T4 and I5 so they aint a complet push over
FOR THE GREATER GOOD
I've personally only played as a Tau army a couple of times but I have a good deal of experience playing against Tau. If Vespids are used properly they can be a darn effective unit but, I've only ever seen them used successfully a couple of times. Usually against the armies I use (Tyranids, Eldar, IG) they die horribly.
There are better ways to spend the points.
4,000 + Points of Tyranids
1,800 + Points of Imperial Guard
1,600 + Points of Eldar
?,??? + Points of Witch Hunters (Just Started)
"There is a very fine line between "hobby" and "mental illness.""
- Dave Barry
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Vespid might be the least respected unit in the Tau arsenal. Understandable, as they are relatively expensive yet limited in a couple of key areas (namely, durability and offensive output). However, like virtually any unit in any army, they can be used successfully. For ideas, check out these two recent threads:
* Vespid, kinda useful now?
* Tau army list challenge
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Again it boils down to more or less the same thing: in a Tau army, you *have* to have the units working together to get the best results. It was suggested to me to put Vespid in amongst a larger group of Kroot "to disguise them", then have the two units go for the nearest enemy unit. Hmmm...
Cover is the Vespid's best ally, since they have a re-roll, and this movement when joined to other Tau units moving forward can mean that you have an AP3 weapon in the Marines' face just when you need it and he doesn't expect it. Having said this, I still tend not to take Vespid; I have a 10-insect unit with Strain Leader for 166pts and I just feel that those points could be spent more effectively with better survival rate.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
It seems that the main complaint is that people are looking to use vespids in the same way as XV8s. There's no reason to use them in that manner, because the Tau already have something that works like an XV8...it's called an XV8.
Vespids aren't popular because they're tricky to use. They're not a unit that is forgiving on mistakes. Don't try to use them on their own, but working together with other units and they can be suprisingly effective.
Vespids require careful use, they're expensive for what on the surface isn't much; you can get an 8 man unit that has the strain leader for around 135 points. You really need to not just send them out on their on to duke it out with an enemy unit 1on1, like you can with marines. You need to use them working in concert with other parts in your army to be effective. The BS isn't great, for their own statlines, but they can use markerlights. Do not forget the usefulness of marketlights.
You can't rely on them to kill a whole marine squad for you, which is why you need to use other units to thin out the numbers, so the vespids can finish them off. You usually should keep the vespids back and when there's an enemy getting close, then they have the speed to counter them.
I'll say that they're not great in an open field, but in city terrain, they're very good, because they can fly into cover with a higher degree of safety and shoot the enemy, while you at least have that good cover save.
Also, don't forget that fleet ability is very useful in moving to claim an objective/contest an area on the last turn.
They're meant as a quick moving reserve that can react to situations and deliver those vital kills that can mean the difference between 3 assault marines destroying half of your force in close combat, and killing the whole assault marine squad and enabling the rest of your army to happily shoot the rest of his army to bits. It's a unit that can, when used correctly and at the right time, swing the balance of the game in your favor.
They're not the best unit, but they're not a total failure. I'm not saying they're godly and everyone should take them, but the Vespids have their place. It depends on your playing style. I like having a fast unit I can keep in the back that isn't the enemy's priority target, that can come out and get me out of a pinch.
MacGyver = Crushing Victory
I have proxied vespids once against chaos. And I must say that I was relatively pleased with their output. They are good for cleaning up a squad after some fire from crisis or with MLs (make sure you have strain leader for this). The fact that they have fleet is also good. For me, the vespid managed to clean up TWO squads of Chaos (after fire from either FWs or some Crisis), and they managed to contest a table quarter, thanks to their fleet, which led to my victory. Honestly, I was lucky in my roll with the vespid, but they aren't bad. They are bloody expensive, and you better not expose them to too much fire or else they're dead. I honestly wouldn't take them in a take-all-comers list, but against certain MEQs I would. They are a very situational unit and usually require a little more finesse to use, which I don't really have.
Yes, see that guy over there? No, that's not him. He's 30 inches away. Yep, that's a Firewarrior all right. Now we just need to get closer...