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I was wondering if you guys think that a well thought out Tyranid list for a tournament would most likely win, or is it really tougher for Tyranids to win right now? I have been told by a good Tyranid player that its really tough for Tyranids to win a tournament currently. I wouldnt know yet as I know most of the rules well but Im still kind of new to the game and have only been to one tourney.
Well there are a lot of things that can change anyones verdict, ie what you take what they take, how you react to the situations what scenarios and what mistakes you and your opponent make, (how many big stuff you take compared to how many big guns they take)
I have entered a few tournaments with my 40k Tyranids, but that was about 2 years ago. But I came 5th and 3rd and 3rd, etc. This is at a local tournamet, not a grand tournament mind you.
Anyway how many points and whats your list or what r you thinking of facing.
How victory may be produced for them out of the enemy's
own tactics--that is what the multitude cannot comprehend.
"Quantity has a Quality of it's own"
I usually play 1000 point games right now and the tournament I played last week was 1000 pts. I used a Hive Tyrant-+1I,+1WS,EnS,ExC,ST,TS,VC,PS,WB
24 spinegaunts,3 Biovores w/ 3 poison spores,24 Hormagaunts and 2x Carnifexes with Barbed Strangler,ExC,and ST and won 1 game out of 4. I took 83 points and 2nd last place. My area plays Imperial Guard,Blood Angels,Dark Angels,Grey Knights, Death Company,Eldar,Necrons. Theres only like 3 Tyranid players but Im like the only one playing them currently and 1 Ork player I believe.
It's definitely possible for Tyranids to win, it's just a case of good General-ship. Cop out answer, I know, but 40k is supposed to be equal, so it's possible for everyone to win.
--- Both WBlast and VCannon? I don't find the versatility worth the points...Originally posted by DerangedPunk@Feb 23 2004, 19:15
Tyrant-+1I,+1WS,EnS,ExC,ST,TS,VC,PS,WB--- You have very low Synapse, so hopefully these have Hive Nodes?24 spinegaunts,
24 Hormagaunts--- Solid choice, unless opponent plays a SM/CSM/Necron army, in which case they're considerably less useful. Acid mines, though random and slightly weak, could equalize things a bit.3 Biovores w/ 3 poison spores--- I'd have taken the other with VCannon for long range anti-vehicle. Sure, it can only Glance, but at least it Glances good!2x Carnifexes with Barbed Strangler,ExC,and ST
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
I too agree with Uzi's comments and would just like to ask, Is there any special reason you do not use warriors in your army?
I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare. Crawling, slithering, along the edge of a straight... razor... and surviving.
Id only use warriors in a 1500+ army. they are so squishy.
I didnt have Warriors at the time and I thought they were better in a 2000 pt. army.
I think warriors are a very important part of and army, yeah they are "squishy" but they so versatile and there synaptic capabilities make them even more useful, I always field at least 1 squad of warriors in games over 1000pts. And in very small games I am sometimes tempted to get them over a tyrant, thats a rarety as tyrants are just waesome!
<img src='http://muchos.co.uk/members/slicer/sig_slicer2.jpg' border='0' alt='user posted image' />
I'm gonna try out a squad of Warriors which'll set me back 270-330 points next time I play, but could turn out to be awesome:
Front-Codex Warrior + Extended Carapace + Scything Talons: 27 pts
+ Leaping if I have 60 pts to spare :s
Then 3 with Rending Claws and 3 with Venom Cannons, one of which will be a strength 6 mutant of exceptional size for 30 pts.
They'll be available to me as a HQ or HS choice, and will be able to deal out 2 S7 and 4 S8 Ap4 shots per turn, which ought to keep all vehicles suppressed. When they get shot up, I'll be removing them in careful order, so that the Rending Claws get stuck into close combat fully intact.
That's the theory, I hope it works. Until I realised I could use a squad of 6, I'd been using either a squad of 3 VC Warriors or 3 Leaping RC Warriors depending on the situation. They worked well, but obviously wouldn't be so good for a tournament list.