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Hi everybody, i would like to start a knew army, as i am going to take a break from my space wolves. I am really torn between Tau and Tyranids. So can somebody tell me the pros and cons of the tau and are they really a fun, competative army? If so where should i start??
tau and tryanids are the two totally polar armies!!
if you have a close combat heavy space wolves force might be a nice change to try Tau.
We have some amazing tanks and weapons and virtually no close combat ability.
if you want an army that has loads of cool tanks and battlesuits that buzz around teh place then Tau is the army for you.
if you want to smash things into bits with massive monsters go tyranids.
You can start with a prtty small scale 500 point army that will include a couple of squads of decent shooty firewarriors, a hammerhead tank and a couple of battlesuits.
Ive only just got back ionto this stuff but this website and these guys on the Tau forum have really helped me get to grips with the amazingness of Tau so have a l;ook around and get a feel for the greater good.
Tau are a great army. first of they have the best tank in the game (if you put a Ion cannon on it, your a waste). your basic troop can dish out alot of ranged fire power and soak up some of it too. Suits are a very good part of the Tau, each suit have alot of fire power.
GO FOR THE TAU
Tau 12/1/3 (3000 pts)
IG 4/1/0 (2500 pts)
SM 3/1/0 (1500 pts)
CSM 1/0/1 (1500 pts)(W/D/L )
tau and tyranids are very different armies, interesting choices. anyway, tau are ment to be a very mobile force with focused firepower. they also posses very good tanks and transports that can hold their own. then of course their is the railgun. the most known tau gun. considered one of the best anti-tank weapons in the game, can be mounted on a tank or broadside suit. then their is the crisis suits, our most versitile and agile troop in the game. able to weild almost any weapon the tau have and do the jump shoot jump move which alows you to jump out from cover, shoot your opponent, then jump back into cover. in pokemon terms, its exstremly effective. then their is our troopers basic gun, one of the best in the game when considering strength and range. these are just the more well know troops and vehicles (besides kroot which someone else could better exsplain)
cons are hard they are hard to wield for a new player. also begining tau players tend to want to do a "gunline" which is cumbersome and mostly inefective.
have to go now. others will exsplain more
Never give up. Never give up. HIT, HIT, HIT, HIT!
To a fledgling Tau Commander, I would recommend:
1 Crisis Battlesuit
2 Boxes of Fire Warriors
1 Hammerhead Tank
This will be roughly around 500 pts and will serve as the backbone of almost any Tau list.
As you begin to play with these in small games or even Combat Patrol you get an idea of how movement in the Tau army will go, as mastering movement is the key to victory with Tau.
I would next consider adding a Devilfish or two and some Crisis suits.
There is a wealth of information on this forum that will teach you how to equip your suits, as the options are endless.
Learning how to get the most out of Fire Warriors and Devilfish will make your Troops a much feared sight.
Once your Fire Warriors are a threat to the opponent, your Crisis suits will have enough room to drive home the killing blow on your enemies.
Ebay and Battlewagon Bits have tons of cheap Tau stuff. That's where I got most of my stuff.
Welcome to the Greater Good.
Tau are a mobile application of firepower army. Nids not so much.
Both armies are excellent. Really excellent.
I would recommend the Tau for the awesomeness that is the railgun. Also, our JSJ suits are an annoyance to enemies. We also get nifty stealth suits that makes enemy check spottin distances, pretty cool commanders, plasma guns that do not over heat, skimmers that shoot like they are fast, a tactic called Fish of Fury (awesomeness in 12 firewarriors rapid firing an enemy and the enemy not being able to assault), kroot (these are pretty darn good. as good as cadians in forest), a good armor save overall, and amazing customizability on all levels. We also can make our firewarriors have a watered down version of And They Shall Know No Fear, which is helpful.
But for all of these pro's, there are a few con's to balance it out.
We have NO psychic powers at all. None. Nada.
We have no CC ability ('cept for kroot, but don't try 'em against khorne berzerkers).
But these make a player refine his strategy. They are definately very easy to pick up and play, but you can advance as a player without getting bored of your army (like necrons. No customizability.)
But tyranids have many pro's as well.
But, Railgun>Tyranid anything.
Turtles For the Turtle God!
Shells For the Shell Throne!
The Tau are a great army and I would recommend them to anyone. They have powerful guns, excellent mobility, and very decent armor saves/defenses. JSJ, stealth fields and railguns are all excellent examples of these.
Another nice thing is army size. Unless you run an extremely battlesuit heavy list you are likely to have a fair number of models at your dispoal. Not on the level of gaurd, orks, or swarmy nids, but certainly more models than Necrons, Marines, Zilla nids, or Chaos. This is nice because it gives you the ability to have a greater variety of models in your force, while not being so large that you never get them painted.
Aesthetically speaking, the Tau models are my absolute favorite. Sleek skimmer tanks, cool anime inspired battlesuits, and even the basic Firewarrior looks pretty badass. Fleshy feral looking Kroot, chitonous Vespid, and even human Gaurdsmen "Gua'la" add a lot of variety to the force as well giving you a range of looks and styles that look absolutely stunning on the battlefield.
Fluff wise, I like Tau because they are not overly evil like every other race in the 40K universe. And yet there are dark undertones to their fluff so it keeps you guessing.
Finally, I like Tau because they are not Marines.
I would never ever recommend tau to anyone. They are an extremely powerful army when you build the list right and many people will not play you just because you use tau. On the other hand, with no help, it is very unlikely you will build a good list and will see yourself losing. Then those people will run around saying they beat a tau army and that tau suck.
You can't win.
Bugs on the other hand, you can go godzilla, in which case people will similarly not want to play you (but it's even worse because they're nowhere near as effective as tau), or you can go supergaunt, which people love to see and it is also very effective (more effective than godzilla).
Tau and tyranids are two very different army lists,if you play the tau,you will usually try to get as much VP while giving away a little as possible,this is done thanks to our battlesuits and the awsome hammerheads.It is rare that you will kill the entire enemy army if you go mech(the most popular tau army),but you will also take low casualties.They are quite fun to play but you MIGHT have someone call you cheesy if you play heavy mech
I don't play Tiranyds so i couldnt tell you how they play,but basically they are assault with big bugs(carnifex,hive prince),sweet genestealers(genestealers...),average bugs(warriors,ictors,biovores),and little bugs(all the gaunts!!!).Go on the tyranid forum for more in depth information
-A tau, dark eldar and slaanesh csm player
-And always on LO chat..
Ignore anyone who calls your army cheese. Unless you are actually cheating there is nothing wrong with what you'd do. People will play against Mech Tau. I don't know what experiences Onalari had, but my gaming group LOVES to play against an army that is not an imperial force or eldar. Really, there is a:
4 vanilla marines (including mine)
1 Witch Hunters
and 2 tau, including mine.
(these might be a little off, but that is the basic gist.
9 imperial armies against 6 non imperial).
Really, the more variety there is the better. Go Tau, for variety, and for awesome railguns.
Turtles For the Turtle God!
Shells For the Shell Throne!