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me no get neither... it seemed kinda funny... :blink:
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The Dutch Legion
I made a movie tau list, then thought it was silly to post so i deleted it. Here it is again though.
FIRE WARRIOR TEAM (TAU: SHAS'LA)
Team: A team consists of 10 Shas'la, 1 Shas'ui, and 1 Ethereal
Unit Type: Infantry
Equipment: Shas'la are equipped with pulse rifles, target locks, and shield generators. The Shas'ui is similarly equipped and also has a drone controller with 2 shield drones. The Ethereal has a pulse pistol, an honour blade, and a drone controller with 2 shield drones.
Transport: The team is mounted in a Devilfish troop carrier (All 16 models fit in the devilfish).
Inspiring Presence: While the Ethereal is on the board, he and the unit he is with are fearless.
TRANSPORT: DEVILFISH TROOP CARRIER
Type: Tank, Skimmer
Unit Type: Vehicle
Weapons: Burst cannon and smart missile system.
Equipment: Decoys launchers, disruption pod, fletchette discharger, multitracker, targeting array, target lock.
WEAPONS AND EQUIPMENT
Honour Blade: S5 power weapon.
Pulse Pistol: Range 24" S5 AP5 Assault 1 pistol, melta
Pulse Rifle: Range 48" S5 AP5 Assault 4 melta
Burst Cannon: Range 36" S5 AP5 Assault 6 rending
Smart Missile System: Range 36" S5 AP5 Assault 10 no line of sight needed
Shield Generator: Grants a 4+ rerollable Invulnerable Save.
Target Lock: Once an initial Target Priority test is passed, each Fire Warrior in the unit is able to target a separate enemy unit. If the Target Priority test is failed, all shooting must be at the nearest target, as specified by the Target Priority rule.VEHICLE UPGRADESShield Drone:
Unit Type: Infantry
Invulnerable Save: The Shield Drone is equipped with powerful energy shields. It has a 4+ rerollable Invulnerable Save.
Forcefield: Each Shield Drone has a powerful forcefield that they may activate once a game at the beginning of an opponents turn. The shield drone and every model in the unit it is in can ignore shooting hits from weapons whose Strength is 5 or less for the remainder of the turn.
Decoy Launchers: All hits and effects that would roll on the penetrating hit chart roll on the glancing hit chart. All rolls on the glancing chart roll 2 dice and pick the lowest. All immobilised results on the glancing hit chart are treated as stunned. A devilfish with no weapons will be immobilised from a weapon destroyed result, and be destroyed if it moved more than 6".
Disruption Pod: Enemy models attempting to fire at the devilfish must roll to check their spotting distance by rolling 2D6x3. If the devilfish is not within spotting range, the shots automatically miss and the firer may not choose to fire at a different target.
Fletchette Discharger: Models cannot assault the devilfish.
Multitracker: The devilfish may always fire its weapons, even if it moved more than 6", even if shaken, and even if stunned. It cannot fire a weapon that has been destroyed.
Targeting Array: Adds 1 to the devilfish's BS.
Target Lock: Each weapon on the Devilfish may fire at a separate enemy unit if desired, subject to the normal line of sight rules.
Posting stats like that violates forum rules - I suggest you delete it again before one of the moderators does it for you.
Also, I don't think I understand the point... What is a movie list? It just looks like you reposted the Tau codex to me.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
A movie list is a reference to the so called Movie Marines from WD 300 I believe. Basically the cast of the propaganda films made by the Imperium, or in this case the Tau. Movie lists would feature a small group of uber powerful troops that could take on roughly a 1500 point army by themselves.
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.
That's a seriously exspensive devilfish with some even more serious firepower. Was this pulled from something or did you just make it up? I think I would try and field one of these bad boys.
Well, Movie Marines is in reference more to how Space Marines are portrayed in fluff and books. In the catalogue, for instance, there's a short story how two squads of Space Marines come to help out the IG fighting some rebels, and they simply wade through the defensive fire of an entire trench-line, and just about kill everyone.
Thus, the Movie Marines rules essentially gave Marines multiple wounds, very high WS and BS scores, invul saves, ridiculous Strength and Toughness. Bolters were godly as well, tearing apart medium and light armored troops with ease. But again, a 2000 point army would field roughly two squads of Marines.
Marines in the tabletop game are not as portrayed in fiction, most likely because then you could field an army costing roughly $80 in the same points game as someone who spent $300-$500.
Though i cant remember where i got this from, a while back i heard that the space marine stats were put on what they are so that they could be played.
if it wasnt for this balance, then they'd be along the lines of 10 for everything, and the ultimate army destroyers (as the fluff says)