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I'm building a new army (Eldar) and I'm looking at facing a couple Nid players. Not too concerned about it as most of the other armies seem loaded with MEQs, but just curious as to the general do's and don't's concerning Eldar and the swarm.
I'm guessing I'm not going melee .
Not going melee my ***. Striking Scorpions and Harlequins will kill tyranids up close with ease. 40 odd attacks on the charge will decimate anything without a 3+ save.
Basically the best way to beat tyranids is never lose sight of the objective. Tyranids have the distinct disadvantage in that they can't just hang back (except with carnifex's). The swarms need to get up close and the synapse has to keep up. Hence its not to hard to skip around them with bikes, vypers or tanks. Even if they do catch you we have guardians, dire avengers, harlequins, striking scorpions, swooping hawks and warp spiders that will all wipe out a hormagaunt squad with ease.
Basically the idea is go for their shooting, anything big you've got take out zoanthropes/gunfex's with it. Falcons /w pulse laser and starcannon are great here. Eldar get to ignore any small bugs and even genestealers as we target the big things.
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Hmm, makes sense, albeit my Eldar comprehension is still green. Dire avenger Bladestorm, Warpspiders and Swoops seem like they'd have a good time. Striking Scorpions at St 4 also seem to make sense. Multi-wound Carnifexes seem to worry me but I don't remember seeing too many being fielded in earlier games.
ok thing is with Eldar you have a vast array of choices, as LL points out, you can outfight most nid stuff, although you pay high points costs for such units, you can back this up with cheap storm guardians to deal with his gribleys, there are problems with this, it becomes a battle for control of the game, but then, that is the nature fo the game
equally you can out shoot him, by a long long ways
Real question is how do you want the army to play? what attracted you to Eldar?
Other one is what sort of nid liss? nidzilla (up to 8 monsterous creatures), hoard? stealer based?
Everything you have been told is a lie!
I didn't see any godzilla lists but I only got to see one of the tyrannids play one of his lists. It seems genestealer based, pretty swarmy with a bit of biovore and flying tyrannid warrior action.
Ultimately in this campaign thingy I'm playing, lists change all the time, which seems to be the bane of Eldar (easy to equip for one matchup but tough to mitigate other matchups). Safe to say I won't have to change too much in facing them?
I think my only fear is if I invest too much in anti-MEQ and don't have enough to cut the swarms down pre-close combat.
Let's look at some ideas :
Maybe double Fire Prisms can help ? Large anti-MEQ-save pie plate, two large pie-plates against hordes...? I'm wary of putting so many points into single shot units, though.
3 WWs with Scatter Lasers, a Farseer to guide them, hidden in a nice DA squad with Bladestorm and Defend and the shield that gives an inv save... Maybe Fortune as a second power, to re-roll these saves...
Have Harlequins to counter-attack.
Winged Warriors cannot have the armour upgrade, so shoot them good, they'll fall...
Basically, shoot and move, shoot and move... Counter-attack with good CC units when the inevitable assault occurs.
If you have more specific questions about Tyranids I'll be happy to help...
Children of Isha
hmm, short on time but considering that you have to grow your force organically with relatively small points jumps I would go for a bikes/vyper/walker army, it is what I use and it lends its self well to 500 point uplifts, there is a tactica in the 40K tactica forum I wrote, if I get more time will post more
Everything you have been told is a lie!
First of all if its a genestealer list his army is going to be rather small and depending on what upgrades he takes to army size will vary even more. The most important thing is to keep mobile and never let them pin you in close combat also ignore the TMCs until after you have severly reduced their amount of troops. Bikes will give them hell along any blast/template weapon. Oh watch your distances too their entire army also has Fleet.
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When versing genestealers with a broodlord, keep your Dire Avenger squad close to anything your opponent will want to take out early in the game.
Also don't underestimate gaunts, especially with adrenal glands, one squad of taloneds gaunts will dish out 96 S4 attacks per turn and have a 24" assault range, watch out.
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