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ive been thinking hard of how i want my ork army to look, and i thought how awsome some zombie boys would be. i would paint them green, but drybush a bunch of rotting flesh and bleached bone to their skin look zombie flesh. and ill cut em up a bit to make them look like they've been shot/cut/beat to hell like only zombies would. i would make their arms the chaos arm/claw bits that these huge fists that come with possesed marines, because zombies dont exactly use weapons. but i might give them their choppas or some improvised weapons (how intimidating is a zombie with a crowbar?) and put the sluggas in holsters on their person (so to use them as regular boys sometimes). i was thinking of making giant zombie squigs lol
i was thinking of making some special rules for them, to use in friendly battles, and maybe you guys could give some ideas on some zombie rules. i was thinking that since they're zombies, they dont shoot. zombies dont use guns. so no ranged weapons (gun-related). im trying to avoid zombie biomorph weapons because its too tyranid. i was thinking that since they dont have guns they would have fleet. and since they're zombies (and for some pathetic reason orks have str3) i would give them +1 strength. and zombies only want to kill and spread so they would be fearless. and im not positively sure, but i think they could have We'll Be Back on a 5 or 6+, because zombies just dont stay dead! upgrades from armoury would work, but they would have to be zombyish. im not sure. im just screwing around thinking of kool zombie rules; any suggestions would be great. (although im trying to avoid the zombie conversion or turning the other players models)
my Tau are the Tor'lyth sept, and are more the mad scientists of the Tau Empire. they fight to serve the empire and the Greater Good, but also to study. during an epic space battle between the Tau and the Orks, where many were lost on both sides, the Tau proved triumphant and captured many orks for testing on a nearby planet. The scientists, militarily governed, were very creative in their work. they working on a biological weapon to use against the orks to completely obliterate them from a planet.
the orks, naturally, proved resistant to anything the Tau threw at them in test after test. finally, the Tau were certain they had the perfect weapon that would kill the ork as well as preventing the spores from surviving to repopulate. and sure enough it worked. the weapon slew the orks and the spores seemed infertile and failed to show any sign of growing new orks. thinking the test was a success used the weapon and killed all the orks on the planet. days went by with no signs of any orks, and the Ethereal overseeing the field test was quite pleased.
but the orks werent finished with the planet, no; they had other plans. the newly created orks emerged from the ground of where their spores had landed; a completely new creature. an ork in all respects except for a parasite that had been developed when the weapon's radiation intermingled with the ork genome. it killed the host and took over motor functions of the body to better aid in what all living organism's instinctual drive is... to spread. the great Waaaagh, now an urging instinctual mind, urged the creatures to set off and infect the living. the new abominations rose from the ground and surged over the land like an embodied plague overwhelming the surprised Tau, obliterating all life in its path and only spreading this new disease. the unsuspecting Tau mowed them down with shot after shot, only to see some of them shrug it off like it was nothing.
the lab located near the center of the base was notified of this horror from pleading outposts begging for reinforcements. the tau decided it best to evacuate the planet, an armada of manta ships rising from their landing pads and shooting at full speed to the fleet above. the infected orks managed to get aboard a couple of the manta rays upon takeoff and with slaughtering the inhabitants only emerged from the manta on board the hero class starships to infect more as the ships fled.
The nearby planet the Tau first engaged and captured the orks was the only place the fleeing ships made it to, as the destruction sent systems into critical and the pandemonium only increasing the damage the ships took a dive, two of the hero class plunged into the atmosphere of the ork planet and crashed deep into the heart of the ork Waaagh. though many were killed upon impact many of the abominations survived to spread the plague into "fresh" orks, the disease enveloping the planet like an apocalyptic darkness.
i hope you liked my zombie ork fluff. sorry if its long though. i thought a zombie themed ork army would be really kool though. it wont necessarily have the zombie rules im thinking of writing, but it still look like a kool army. but im waiting to buy too many orks until november for the new codex (so i dont just end up buying a bunch of guys i cant use). and i was thinking of using a Tau crisis suit that has been zombetified resembling the Shas'o left behind when the Tau fled. just a thought.
i would like your comments on the zombie idea, and ill try to get some pictures of a couple zombie orks soon.
Last edited by mikey; June 17th, 2007 at 10:21.
Zombies are always a neat Idea mikey and orks are always tons of fun to convert. I did a 70's themed ork army and gave them all a bunch of Afro's once. But anyhow, I just wanted to comment on a few things.
There was a creature feature that came out a while back and I think it could help you a little bit wit some of your custom rules.
You can find those rules here :.
There is some stuff that you could possibly use to make your own ork zombies and still stay in the realm of possibility.
Also on the UK site they already have some rules for zombies () that I REALLY like. They give them shambling which makes sense as well as feel no pain so they don't drop easily to bolter fire. I think you could easily use these characteristics for your own ork zombies.
Just a few more comments:Zombies with the exception of one movie never run, they always creep forward in large numbers. I think fleet would definitely give them an odd feel.i was thinking that since they dont have guns they would have fleet.WBB is terrible I like "Feel no Pain" better but in the creature feature they have a "Regeneration" set that would fit what you're talking about.and im not positively sure, but i think they could have We'll Be Back on a 5 or 6+I think rather than having too many upgrades you just try and have several different types of zombies. Variety is always the spice of life and I think if you mixed it up a little it'd be tons of fun to play and play against.upgrades from armory would work, but they would have to be zombyish.
Last edited by mediajak; June 17th, 2007 at 23:44. Reason: Adding link buttons
While fleet would make them more playable, I have to agree with mediajak and say it's a little odd for the zombie theme. Personally I feel the Zombie orks should have something along the lines of Feel no Pain, and maybe slow and purposeful just for the shambling horde feel.
Gargrimz Green Deff
W:10 D:4 L:5
hey mediajak, i cant find the rules you mentioned. could you please give me a link if you have one, im very interested in these rules. feel no pain seems a lot better than wbb, now that i think of it. in actually theories of zombies i dont think they would always be slow and shambling, but to keep tradition i could give the squads slow and purposeful like Morkai suggested.
and i ran into a slight problem. since my zombies wouldnt have any shooting, they wont really be able to kill tanks. so i was thinking that a couple models per squad would be living super tankbusta bombs where they latch on and detonate themselves, hopefully taking the tank down with it, as the rest of the horde envelopes the men who climb out of their destroyed tank.
I added link buttons to my original posts. The links were in the text but since the color of links closely matches the regular text it was hard to see. Just click on the links to check the rules.
I like the idea of exploding ork zombies. Or perhaps they could use their heads as a projectile that are stuffed with tankbustas or somethin. Have a short range or somethin.
Think about ways to use the flamer template too. It'd help bring some shootyness to zombies since you don't really need a good BS skill to shoot a flamer.
thank you tons for links, yeah i didnt see those the first time. and ive been thinking about flamer templates too, and i was thinking of making giant zombie squigs in place of buggies, and they would use the flamer template/skorcha as an acidic compound it could spew onto enemies. something like that
thanks for the rules, ill check them out and come up with a few more ideas. thanks
Slow and purposeful isn't necessary at all I ust suggested it to stick with the traditional zombie idea. Maybe you could have a few different kinds of zombies though. You know have a squad of orks in a lesser state of decomp so they can actually run while others are falling apart so are slower but give them an advantage like zombie vomit or something.
I like the giant squig idea, just be sure to have half a dead guardsman sticking out a hole in its stomach.
Explosive zombies also sound like a lot of fun, moreso if you make them fast.
Gargrimz Green Deff
W:10 D:4 L:5