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  1. #1
    Resident Mongoose Mongooseo's Avatar
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    Anti-Eldar Assistance

    Well, until the new Eldar codex came out, I could play for and against them. However, with the new one I'm having some trouble playing against.
    My friend uses at least one (and sometimes two) squads of war walkers with scatter lasers. And he guides them.
    Come to think of it, his entire list is hard to beat. He plays a list centered around jetbikes, war walkers, and vypers, the Eldar light vehicles in other words. His lists are rife with scatter lasers, shurikan cannons, and other mid-strength shooting weapons backed up by some modest CC power in the form of shining spears. Any help/suggestions? This is in a 1500 point list.


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  3. #2
    Senior Member dizzie's Avatar
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    Mech armies are bad.
    What kind of army are you playing? no raider rush is gonna work on this army.
    Only advise i can give is play like tau. cause hes using walkers and vypers you can bring dizzies on your raiders instead and act as a moblie flying mech army to counter his.
    He's using your weakness and exploiting it badly, I can't blame him.
    But you can turn that weakness into a strenght but change your tactics slightly.
    Unfortunately its the only way to beat it.

    Suggestions are:

    3 ravagers x3 dizzies + nightshield

    as many 5 man lance squads on raiders with dizzies as you think you need.(i suggest 3)
    usual 10man lance squads. (maybe only one of these)

    then footslogging warriors (big squads, all upgrades)
    keep these on your half of your table or they will get shot to bits.
    Once the threats are gone get moving fast, FOF asmuch as you can.
    i suggest giving all raiders nightshields and horrofex's.

    Basically what your doing is fighting fire with fire. kill his before he kills yours.
    i suggest bikes aswell to counter his.

    take out his range weapons taking out priority 36+ range weapons first,
    save lances for heavily armoured vechicles.
    Might be worth while adding horrofexes too, so if you get armament destroyed you can allocate the horrorfex. There isn't much you can do to counter this army other than what i have said.
    Prioritse your targets, show him what its like to face an army like this.
    If you're always worried about crushing the ants beneath you...you won't be able to walk.

  4. #3
    Member aussie bogan's Avatar
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    Just wondering about those 5 man lance squads. Don't they count as moving when the raider moves, hence not being able to fire the lance.

    Or did i completely screw that over and they count as not moving even though the raider moves?
    Fear the awesome wrath of The ANZAC Clan!!!

    Aussie Bogan: Beer Drinking, Steak Eating, Thong Wearing Maniac!

  5. #4
    Senior Member dizzie's Avatar
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    You can deploy them seperately during deployment phase.
    meaning you can simply place the 5 man squad and place the raider elsewhere within guidelines of deployment.

    yeah you can't shoot of the raider(if it moves) its best to place them and have them act independantly of each other, the beauty of it is, its harder to get full points as theres two targets.
    also it allows you to have the best of both worlds. A squad killer and light tank killer + a heavy tank buster.
    If you're always worried about crushing the ants beneath you...you won't be able to walk.

  6. #5
    Resident Mongoose Mongooseo's Avatar
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    The small squads of warriors don't work. They cannot kill whatever is shooting them fast enough, and there are always those unholy inventions known as scatter lasers. I've tried. Sniper squads get raped. Maximized squads seem to be able to hold up long enough to kill things, and raiders just don't work.
    I'll try the ravagers with disentagrators and night shields, that sound like a good jetbike killer.
    Thanks for the help.
    P.S: It's not just me. He was busy destroying a marine play when I left today...

  7. #6
    Senior Member dizzie's Avatar
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    54 (x2)

    WWP army perhaps?
    There's nothing much you can do cept fight fire with fire.
    i would say get into HTH with walkers to hold them up,
    but you gotta get there first.:ninja:

    Eldar mech armies are really bad to fight against.
    Only way i know you can kill one is bringing as many raiders, ravagers and lances as possible.
    DE are not designed to handle that kind of army at all.
    If you're always worried about crushing the ants beneath you...you won't be able to walk.

  8. #7
    Dark Eldar Zealot Wicky's Avatar
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    434 (x8)

    Quote Originally Posted by Mongooseo View Post
    Well, until the new Eldar codex came out, I could play for and against them. However, with the new one I'm having some trouble playing against.
    My friend uses at least one (and sometimes two) squads of war walkers with scatter lasers. And he guides them.
    Come to think of it, his entire list is hard to beat. He plays a list centered around jetbikes, war walkers, and vypers, the Eldar light vehicles in other words. His lists are rife with scatter lasers, shurikan cannons, and other mid-strength shooting weapons backed up by some modest CC power in the form of shining spears. Any help/suggestions? This is in a 1500 point list.
    Hi,
    most Eldar units are generally more expensive and specialised than DE so I suggest concentrating all your efforts on one point first with a flank attack and take the battle movement across the table (left to right for example) rather than deployment zone to deployment zone (back and forwards).
    This and the fact that deployment is absolutely critical for succes here, you simply must match up your Wyches against an enemy that has the denied advantage of an extra close combat weapon, place your warriors with splinter cannons directly opposite his assault troops and use your assault troops against his Dark Reapers.
    Every unit of unit of Eldar will have an aspect that is both strong and weak and when used together they compliment and cover each others weak points, break one link in the chain somewhere and pour in.
    Shining Spears, Vypers and Warwalkers don't fare well against large infantry squads so I suggest large numbers of warriors and splinter cannons to deal with these. Massed firepower is the way to go in my opinion.
    Cheers.
    In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.

  9. #8
    Senior Member dizzie's Avatar
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    54 (x2)

    How much do you want to beat this guy is the question?

    few things of note.
    walkers and vypers are open top.
    the weapons you said he brought are str6 and range of 36"
    squadrons can't split fire.
    armour of 10 all round on each of the vypers and walkers.

    considering this, a disintegrator is a str7 blast meaning that every time you score a hit
    you get 2 hits cause its open top and its a blast, you need a 3 to glance and a 4 to penetrate.
    therefore bring as many dizzies as you can.
    I sat and worked it out last night.
    You can bring a totalof 9 raiders and 3 ravagers in 1500pts, but this greatly depends on how much he needs to be beaten and how many raiders you have.
    This is kinda a glich in the DE army, it can kill any army out there but is greatly frowned apon.
    this will destroy his army, also you would have 6 lances if you done this to boot.
    giving a total of 18 dizzies and 6 lances.

    Hope this helps and i hope people don't start using this army, If you do, go play Tau.
    I use this kinda army only when people piss me off.
    If you're always worried about crushing the ants beneath you...you won't be able to walk.

  10. #9
    The Fallen Cheredanine's Avatar
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    411 (x8)

    aha, do I know you? this sounds like my army!
    atlest he is including shining spears, that is a point drain best reserved for MEQ armies.

    MY biggest fear with my eldar(bike/walker/vyper based) is a static shooting army in the hands of a competent commander, but that desnt really help DE.

    any attempt to use raiders is flawed, he will outnumber you and every one of his squads is more than capable of downing your skimmers

    close combat is out, it is very appealing to go for the walkers with it but this is a trap

    this is ruthless, trying to outhink my own army!

    Hmm ok

    I think your best bet remains numbers, keep your army bulked (dont let him isolate squads) and max out on cheap troops with dark lances, target the walkers ASAP and spears
    Everything you have been told is a lie!


  11. #10
    Advocatus Diaboli Rork's Avatar
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    476 (x8)

    War walkers aren't open-topped.

    Webway portals are your friend. Hide a squad or two with a portal in a suitable position, then dive out of it and unleash merry hell on the Eldar. Dark lance raiders are quite handy since they're cheaper than Eldar vypers and are more effective at busting vehicles. Add in a few characters with combat drugs for the obscene 12" charge and you're onto a winner.


    Having an army and not owning a rulebook is like owning a car with no steering wheel.

    Quote Originally Posted by amishcellphone
    <3 rork. He does all the arguing so I don't have to.

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