Welcome to Librarium Online!
Hi everyone, i am new to Warhammer 40k. I actually got interested because my boyfriend kept dragging me into games worksop with him and he convinced me to try it. I picked Eldar without knowing much about them but love the look and look forward to painting them. My boyfriend plays Tau and i am interested in beating him when i learn the rules and have a fully painted army, so far i only just got a box of basic troops. But i was just wondering if there were any pointers that you guys could give me. Basically the things you wish someone told you when you got started with Eldar. Thanks for your support and i am looking forward to enjoying the hobby. :yes:
ha, no one told me, been playing since the game came out
OK hi and welcome to the puzzel palace that is Eldar
Eldar are perhaps not the best armie for new people but IMHO are by far the most rewarding one to learn
I gues the first quetion is how do you want your army to play? are you looking for a shooting army or an assault army or a blend of the two?
Do you want loads of tanks and transports/ an army of fast bikes and light skimmers or all on foot?
See several factors here:
1. Eldar armies at their best have a "the whole is greater than the sum" of the parts thing going on, accordingly you need to figure out what you want the whole to look like, otherwise the parts may be wrong
2. Because of 1, eldar players have a tendency to dissagree, this is principly because a unit or configuration that is ultra good in my army is not any use to someone elses and vica verca
That all make sense? good then decide how you want your army to play or look (probably a good start point is read the craftworld bits in codex eldar and decide which one appeals the most to you) - from there we can tell you how to beat your fish loving BF, alsthough again it would be helpfull if you can tell us what he has in his army (again there are varrious different versions of Tau and what works against one is not so effective against another) - try and elicit words like "Alpha atrike" static gun line, fish of fury, mechanised, JSJ, suit heavy etc from him)
Everything you have been told is a lie!
I love this...Welcome to Eldar!I can't and won't give you advice on what to take, but I can try to give you advice on the good things eldar can do.Eldar are all about having the right equipment for the job, whatever task needs doing, there is an aspect that is perfect for the position.One of the specialties of the the Eldar army is it's high strength guns, unfortunately comparing eldar guns to tau guns is like comparing a .22 and a Mauser 380: They usually have better range and firepower. But scattering a few brightlances around your army will help you take care of any battlesuits and skimmers he may have.With long range weapons, and fast moving vespids and battle suits Tau will be able to start smashing your forward lines pretty quickly. But should you go for an assault based army Eldar have some excellent combat speciallists, banshees igonre armour saves thanks to their powerswords and when placed in a wave serpent to protect them from long-range ordnance and sent to a particular place where a certain tough nut is giving you trouble and they will put it down.Warp spiders and swooping hanks can have deepstrike and rangers, pathfinders and striking scorpion squads can infiltrate right into the places your boyfriend won't like them (you can't shoot when you're in CC or pinned).Fire-prisms can hold their own with the tau when it come to blasting apart tanks or wiping out infantry from long range. Falcons may not have the massive gun on the roof but they can pack a large number of strong weapons that do a lot of damage. wave serpents are also good versus shooter armies because on a skimmer that has moved more than 6" in one go ALL penetrating hits become glancing hits.And last but not least, my personnal favourite: HARLEQUINS. With a Shadowseer in the troupe, the enemy can only target them from amaximum distance of 4 to 24". and when they charge an enemy it is a force to be reckoned with.Just like Cheredanine said, any information on what your boyfriend has will be extremely valuable.
But should you go for an assault based army Eldar have some excellent combat speciallists, banshees igonre armour saves thanks to their powerswords and when placed in a wave serpent to protect them from long-range ordnance and sent to a particular place where a certain tough nut is giving you trouble and they will put it down.Warp spiders and swooping hanks can have deepstrike and rangers, pathfinders and striking scorpion squads can infiltrate right into the places your boyfriend won't like them (you can't shoot when you're in CC or pinned).Fire-prisms can hold their own with the tau when it come to blasting apart tanks or wiping out infantry from long range. Falcons may not have the massive gun on the roof but they can pack a large number of strong weapons that do a lot of damage. wave serpents are also good versus shooter armies because on a skimmer that has moved more than 6" in one go ALL penetrating hits become glancing hits.And last but not least, my personnal favourite: HARLEQUINS. With a Shadowseer in the troupe, the enemy can only target them from amaximum distance of 4 to 24". and when they charge an enemy it is a force to be reckoned with.Just like Cheredanine said, any information on what your boyfriend has will be extremely valuable.
Ask not a question of the eldar for they will give you three answers, each true and each horrifying to know!
Everything you have been told is a lie!
Welcome to the forum, to WH40k, and most of all to the ranks of Eldar captains...! ;-)
As Cher says, we need more information to help you on your first steps... Now I imagine that this answer is rather frustrating... So here's some practical advice to get you started without risking to mislead you too much...
The mandatory core for your army will consist of two Troop units and a HQ unit. You cannot start a "legal" battle without that. So your first buys should focus on them. Then you can start playing small size battles, that will give you the flavour of the game (fun !...), familiarize you with the rules, and then help you find what you like in the game, by gradually extending your army.
I suggest you take 2 Dire Avengers units, and a Farseer with a spear. As alternative to the second DA unit (for variety's sake) you could consider a small (3 to 6) Jetbike unit, or a small (6) Pathfinders (Rangers) unit.
Since the new Eldar codex came out, the DAs seem to be the favourite troop choice for many Eldar players. Mind you, there are other very good possibilities. The DAs are very good at shooting, and can be good in (ideally defensive) hand-to-hand. Against Tau they are good enough to assault Tau troops. They're very nice from the hobby point of view too.
Jetbikes can be interesting to try some special rules, and get quickly to assault Tau troops.
The Pathfinders are also interesting from the rules point of view (special deployment, good shooting unit, special cover / terrain rules, pinning...), but some of their features may be negated by Tau markerlights...
The Farseer will allow you to experiment with the psychic powers, particularly those that involve the "combination" feature Cher mentioned. These powers are one of the special Eldar features (Chaos is strong in psy powers too).
Now, what I wish someone had told me at the beginning... Do not invest army points too heavily in single models or vehicles. Typically a beginner does not have many models, so he/(she! ;-) tends to dump heaps of option points on single models to reach a 1000pts or 1500 pts army. From a gaming point of view it is counter-effective... Try instead to invest in a larger number of units / models. That's more demanding from the hobby point of view of course (money-wise too, I'm afraid...), but if you take some pleasure from winning games it's better to avoid putting all your eggs in too few baskets...
I hope this helps... Good luck with your gaming ! I hope you'll enjoy it as much as I do ;-)
Children of Isha
Yeah i am her boyfriend so i will be helping her out but i don't know anything about eldar either. I just got her a box of guardians which she is learning to paint this week and the codex. But basically i think she was asking what models should she get next, like a unit choice that no matter what type of eldar amry she is going to take the units that she picks are still going to be useful. Although she is really pumped to beat me its going to be a while cause i have yet to completely explain the rules(we have played small scale games and the one in the front of gw) But right now the big question for us is how the eldar are painted. In a correctly paint army are all units different colors or just basic troops i am reading the codex now(know thy enemy) so if its in there just tell me to keep reading.
By the way when you beat me i will give you the ring
that is just wrong, if she is willing to try this nerdy/dorky hobby of yours she should already have one.
back to top:
Honestly there is no 'generic' unit that fits into every army. The guardians are a good place to start for painting because they are the generic model and will give you a good idea of what it takes to paint the other ones. However, they are rarely used in armies with the new codex. As far as the most common foot soldier, it is going to be Dire Avengers, they are used in most armies in at least 1 squad if not 2.
Honestly, it would be better for you to read through the codex, read the army lists on this forum, and then go through and see what you like and how they work, then make up a list of your own. Post that list on the forums and let the experienced people let you know what works and what doesnt fit. Armies vary so much that there isnt a generic 'core' army. Unlike SM there isnt really any units that go with every army. Some armies are only foot 'sloggin' armies, while some are just mech and have no infantry, and some are mixed, it really depends on what you want to do.
The GW site is good for beginners, it give you some info on the aspects and thier tactica, to give you an idea of what they are good at and how they 'feel'. It also give you a good idea about how to paint them (actually step by step). I followed the Dire Avenger as a 'test' and i am very excited on how it turned out. So for beginners it is a really good guide on aspects.
Warhammer 40,000 - Eldar
Honestly without making up a force list i wouldnt buy anything, if you absolutely have to, the Direa Avengers really are the most 'common' foot soldiers in armies with the new codex. if you let these forums know what you want your army to look like, they can give some ideas of make-ups to check out and see what you like.
If you already have the guardians, I suggest use them. each model puts out 2x Str 4 shots and can still move and charge. Thats 16 shots for a standard boxed set (unless I got the numbers wrong), and is easily good enough to separate the wheat from the tares in an opposing squad. And with an attatched warlock with the conceal ability, your guardians should stand a better chance at fleeting across the board into to fill the enemy full of monomolecular disks, and then charging if necessary to tie up large guns. Guardians are cheap and although not as powerful as the DA's they fill their purpose well.
Eldar are excellant THE army for specialising in one field each and doing it well, so don't make my first mistake and design every squad to be entirely self sufficient. and if you assign a role to a unit and you're a bit unsure as to whether they're the right men for the job, think: "how could something else do that?".
Those are my primary mistakes and solutions.
Record with my Necrons
W:2 D:0 L:0
2st game: vs Chaos result: Win :p