Welcome to Librarium Online!
A friend of mine just picked up a new army and we were discussing it last night. He'll be the first in our group to start playing Nekrons.
I know the first priority is to do my damnedest to keep him at range, but then he starts telling me about all his units that behave like jetbikes, and phase through impassible terrain and such. Now, I'm not saying that I know I have no chance, but if this guys gets in my face in a hurry, I'm in deep trouble.
So, any suggestions as to army list formulae and tactics for taking on 1500 points of Nekrons?
My current inventory of Tau is basically:
3 units fire warriors (one is only a squad of nine, lost some models)
2 crisis suits (can be equipped any way)
1 command suit (Can be equipped any way)
2 broadsides (missle pods and rails)
3 stealth suits
6 pathfinders with 1 shas'ui
1 hammerhead (rail or ion)
1 sniper drone team
1 vespid unit.
heap of gun drones, 1 marker drone, 1 shield drone.
I'm not asking for folks to custom build me an army list, as what I have is around the 15-1700 point area anyway.
It would help more if we had an idea of what models your friend was going to be using.
Only the Wraiths, scarabs, and anything with a destroyer body are the only units that act like jet bikes. Only wraiths and the night bringer ignore impassible terrain.
The main problem is that Necrons can both shoot you to death with destroyers and immortals and if they get wraiths or scarabs into close combat, that won't be good either.
The main thing you need to remember is to concentrate all your firepower on a single unit until it is gone, do not allow him his WBB rolls. As long as there isn't a similar unit within 6" and you've wiped out the squad, they don't get WBB.
I'd say bring both of the broadsides, you'll need them to wipe out a monolith if he brings one, if not the railguns can obliterate immortals and destroyers, denying them a WBB roll (unless a Lord is nearby with a ResOrb). The hammerhead is a must, although both weapons are both very good against necrons, the railgun submunitions are awesome against scarabs, and the solid shot can instantly fry a destroyer, while the ion cannon can drop up to 3 destroyers, which increases the chances of wiping out the squad and denying WBB that way.
Put your single crisis suit teams into single man teams with Plasma rifle, missile pod, team leader upgrade, targetting array, hard-wired multi-tracker. Keep them jumping from behind terrain, shooting, and then jumping back.
I like giving my Shas'el plasma rifle, fusion blaster, targetting array, and hard wired multi tracker, you can also give him stim injectors if you want. Just keep him jumping and shooting and utilise the Independent character rules, so he can't be targeted if there's a closer unit.
Sniper drones would be another good choice in this situation, make sure you give them good cover, and they can pick off destroyers and kill units at good range, and force pinning checks. Every necron has excellent leadership, but they can still fail their checks.
Pathfinders can be good. Some people, such as myself, like using them, while others dislike them. It's good to have a markerlight unit, but you really need them at full strength to be most effective. Markerlights make a huge difference in shooting.
A unit of gundrones would be amazing for tying up his close combat units for a few turns. It's a speed bump that buys you plenty of time to kill his army.
Normally I wouldn't recommend using the vespids, as they're difficult to use, but with the limited models you have, then use them to, because their AP3 weapons are useful. Keep them in terrain to keep them safer.
MacGyver = Crushing Victory
Keep your vehicles away from his army, their guns are excellent at killing vehicles.
Also focus your fire on a unit till it is dead and staying that way.
Go for phase out, if he loses a certain number of his troops his entire army disapears and he loses.
Don't overestimate your shooting prowess.
I would recommend you get a couple more crisis suits, 3 more stealth suits, and a devilfish and a hammerhead.
Turtles For the Turtle God!
Shells For the Shell Throne!
I know I'm going to here it for saying this but, take a 3 crisis helios (or even TL plasma)unit. They are spectacular at taking down MEQs, and if there isn't a res orb nearby they won't get their wbb roll. This unit alone won't kill a necron unit out right but if it's supported by a sub shot from a HH or something to that effect, they will fall.
I've found that destoyers must be taken down quickly, like previous posters have said, guass weaponery is tough on our armor. Deathrains are pretty good at this task even though the destoyers will get a save.
If he has a monolith stay away from it as best you can and don't bother wasting any firepower on it. That firepower is better utilised on trying for phase out.
If I have a choice, I don't take stealth against necrons, crisis suits can be better equiped for the job.
Scarab swarms are fast and will catch your vehicles and if equipped with disruptors (or something like that) scarabs will destroy them, so they must be stopped. Kroot are the best choice if possible, FWs can work in a pinch. Better off handling these guys with close combat rather than firepower, I think they have something like 3 wounds per base. Your better off losing a devilfish using FOF tactic and assaulting them with the remaining FWs then losing a HH.
That's all I can think of at the moment. Hope it helps.
Okay I know it is a pain to kill Crons I have a large issue with the whole army in general. When you play them I find that it is best to keep back. Send your crissis and maybe one group of Fire Warriors (they act as a grate meat sheild and do some damage at the same time). When you more up this group attack with railguns and Broadsides. Keep your troops close to your tanks and Broadsides, watch his Necron Lord, if he has some sort of orb he can deep strike no matter what the rules and he will demolish your tanks. After the initial assult wait untill the crons come to you and focus on the units that will "phase out" his army. Beside that just wing it you need to be ready for change quick with the Necrons.