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is a (relatively) entire CC army a viable option? especially against guard? and by relativley all CC i mean no big guns. just a CC flyrant, broodlord and ret., CC warriors, genestealers, hormagaunts, rippers, ravenors and uber CC fexes (points sink i know, but i effing love the concept, and the look of the model omfg) if i had anything with guns it would be gaunts used as fodder and maybe some gargoyles, unless you consider them bad. if this is a viable option, are zoanthropes and biovorse fitting in with this list? im thinking maybe zoanthropes but prolly not biovores. any ideas and comments would be great, thanks
Yes, this list is very feasible. Hormagaunts with +I Adrenal Glands and flesh hooks are effective even against Space Marines, they'll tear through Guard squads. Genestealers are useful as anti-tank and anti-2+ saves, a big issue will be with skimmers though, as you can only hit on a 6 and need some good rending to hurt the front armour of a Hammerhead. Still, enough attacks will do the damage. Warriors are good as synapse, almost always with Rending claws and scything talons, and leaping is quite a popular option as well (though I personally would rather give them wings). Deep-striking raveners can be a thorn in your enemy's side, but not nearly so much as Lictors, who are very effective (thought vulnerable). If your Lictors come in near one of your squads, their feeder tendrils will extend their benefit to that unit. Gaunts are not as popular of a choice, they're great for extra wounds but won't put out the oomph you want in a pure CC army. CC Carnifexs have been deemed not worthwhile, moving only 6" per turn they are apt to get shot to death before they even reach the enemy lines, and even if they do they will have maybe 3 turns to deal damage. CC Flying Tyrants, however, are a very popular choice, being durable, fast and strong. Infiltrating Broodlord squads are not as popular, as you are putting a points intensive squad way in front of your force and making them a high priority target for your enemy. Zoanthropes can be useful as additional synapse. Their anti-tank is not as good, though, as it is short ranged, and with crappy bs and a psychic test they don't put out much pain. If you plan to use a low initiative list, equipping them with Catalyst can be quite useful.
In short, hormagaunts with Initiative Adrenal Glands, leaping rending scything warrior squads, lictors, flyrants, genestealers and maaaaaaaaaaaybe raveners if you really want them.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
Personally, i would allways try and put some ranged firepower in your list for several reasons, full on CC lists have problems against certain Races like any CC heavy Eldar lists. Tyranids shooting is actually quite deacent and can be so devestating at times, its just to invaluble to overlook. Also look at all tyranid shooting options....there all assualt weapons, Something that is overlooked..but when you think about it is darn nasty.
Generally adding things like zoanies and a sniperfex to your list will add to the Tyranid multi threat system more, it also means that its possible to be damaging your opponent from turn 1 Something that a pure CC list cant do as well.
If you want to go CC thats fine, but atleast try a few games with the power of the swarms ranged guns and you will see what i mean
Army of the heavens, my army waits in hell
To battle on the earth, for all the souls who fell