Welcome to Librarium Online!
Just looking for some opinions:
Is it worth putting Toxin Sacs onto a broodlord? I know he has inhuman strength etc, so would it just be wasted points? or is it useful in a few circumstances.
Toxin sacs on a broodlord mean he can take on vehicles more easily, and he would also be able to insta-kill ICs < IIRC.
And Welcome to LO, hope you enjoy your stay.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
Insta kill some ICs (eldar, IG and some tau).
It's also the difference between being able to go toe to toe (sort of) with monsters like greater Daemons, and other high tough creatures.
It also changes your to wound on Mecs (something I very much enjoy taking advantage of).
So yes, in my opinion it's well worth the points.
~2k of genestealery goodness
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In certain circumstances it will be very handy against powerful enemies such as Greater daemons and things such as the Dark Eldar Talos. Normally the Genestealer retinue of the Broodlord can handle these things. On occasion however you may find that somebody gunned down his retinue and any opponent seeing no toxin sacs will try to deal with the Broodlord by attacking him with an enemy he will have trouble harming.
Toxin sacs is a good way to improve the performance of the Broodlord and it is very cheap. Seeing as only one Broodlord will be present it is generally fine to splash out on biomorphs for him. Unlike the monstrous creature power-houses like the Carnifex and Hive tyrant the Broodlord is fairly restricted in what he can get and so he will never shoot up to two hundred or more points the way that Hive tyants and Carnifex's love to.
You can give a Broodlord almost all the available biomorphs and still keep him around 90pts. I don't think anything else has that kinda statline for as few points. The only real drawbacks are his lack of Fleet and his armor save doesn't stand up too well against geared up ICs.
TS, EC, and Flesh Hooks are usually the way to go.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
Thanks for the advice guys, I appreciate the help.
I have posted an army list in that section and am now looking for help with the overall army
giving a broodlord toxin sacs is almost essential! you have a higher chance to wound MC's and you can instakll things like scarabs and swarms so you wont get bogged down forever. if i field a broodlord i always put on some toxin sacs.
its also fun to put implant attack on and go character hunting!
Originally Posted by hellebore[SIGPIC][/SIGPIC]
I like the ability to wound MEqs on 2+.
This is very important when they have powerfists and want to disembowel you and put your skull on a pike all while singing various songs.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric