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  1. #1
    Member Weaf's Avatar
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    Advice against Tau (again)

    I never did get to play Tau a month ago: I watched Sisters win a battle over objectives with a brilliant last turn move. Celestine (the angel chick) made at least thirty saves and took out a unit of stealth suits, a unit of Kroot, the commander, and a unit of firewarriors. It was a pretty exciting battle.

    Anyway, I did get a look at the Tau army. He brought 2 Hammerheads with railguns, 2 Broadsides with rails and two gun drones (a 2+ invulnerable save? are you kidding me?), 8 Kroot, at least 8 stealthsuits, a commander two battlesuits, and 24 warriors. I may be leaving out a unit of warriors and he may have had only one battlesuit.

    Against me, I know he'll bring Ion cannons on the Hammerheads (or whatever the blast template option is) and he may mech his warrior squads. He doesn't own anything else, and would have to proxy the transports with DE skimmers.

    My original plan was to take a monolith, but I've settled on the following list:
    Lord, Orb, Veil
    8 Immortals
    Destroyer Lord, scythe, phase shifter, phylactery
    10 scarabs
    2x3 Destroyers
    2x12 Troops

    My question has to do with target priority. He'll try to phase me out with his blast templates, but they don't deny armor or wbb, so that doesn't worry me TOO much. My idea is to send the DLord and Scarabs after the Battlesuits. The Lord's scythe, with luck, will get through the gun drones and the 40 scarab attacks take out the suits. They'll then pile into whatever is closest (a tank, with luck) and start rolling up units. The Immortals and Lord will go after the commander and other suits, leaving the Destroyers for tanks.

    Here's the question: should I actually target the less valuable FW with the destroyers? I'm thinking that I'll have two valuable units in rapid fire range, which could chew up the Immortals or the Scarabs. 18 Destroyer shots should take out 10 FW at a time and eliminate his coverage of one flank. Going after those tanks would probably result in 1-2 glancing hits, max (although I suddenly can't remember if I have to roll 6's to hit or to glance when they move more than 6". If the former, I might not glance at all). Even the DLord and Scarabs would probably come up with 1-2 glances. Seems like a lot of attacks to use on the tanks, with unclear results. I hate to let them run free, but I think I could eliminate most of his army if I ignore them for a few turns and let my warriors close in.


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  3. #2
    Senior Member aussiedave's Avatar
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    Hey there, I am more of a Tau Guru than anything else so I can at least give you some info on his army. I am sure that there are some Necron brothers and sisters who can do the rest.

    Anyway, I did get a look at the Tau army. He brought 2 Hammerheads with railguns, 2 Broadsides with rails and two gun drones (a 2+ invulnerable save? are you kidding me?), 8 Kroot, at least 8 stealthsuits, a commander two battlesuits, and 24 warriors. I may be leaving out a unit of warriors and he may have had only one battlesuit.
    Well first off the invul save is only 4+, the best way to kill broadsides is either with massed shooting (the drones and the XV88's form a unit, so the drones can only be alocated two hits before he has to start testing with his suits) or in close combat.

    If he has 8 stealth suits they are in two different units. The max a unit of stealths can be is 6, and I suspect he might be playing with two full units (so 12). Generally stealth suits are most effective in that unit of 6 just for what it is worth. THe stealths are a hard nut to crack, they have a special rule much like the shrouding on grey knights which make them hard to target and they can also move, then shoot and then move again.

    The two Crisis suits (probably two commanders exactly the same) are going to be fairly high priority, they will probably be carrying high strength low AP weapons like plasma rifles and fusion blasters (melta equivalent) they also have the jump shoot jump thing going on.



    Against me, I know he'll bring Ion cannons on the Hammerheads (or whatever the blast template option is) and he may mech his warrior squads. He doesn't own anything else, and would have to proxy the transports with DE skimmers.
    The blast template is the railgun it is a special shot called a sub munition shot.

    My original plan was to take a monolith, but I've settled on the following list:

    Lord, Orb, Veil
    8 Immortals
    Destroyer Lord, scythe, phase shifter, phylactery
    10 scarabs
    2x3 Destroyers
    2x12 Troops
    Target priority should go something like this.

    Hammerheads
    Crisis suits of all kinds
    Stealths and firewarriors
    Broadsides.

    THe reason I put Broadsides last is that they are basically going to be standing in the one spot the whole game. If you can keep your Lord and destroyer lord out his LOS then he just doesn't have enough shots to do any damage to you.

    Dave
    I don't care what you say. I found a lightsaber in my garage and that makes me a Jedi

  4. #3
    Junior Member Dante27's Avatar
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    ooph. no monolith(s)?? this can be a toughie. I highly consider taking monoliths and deepstriking and/or moving/warping/firing (warriors).

    I play as necrons against Tau sometimes, and the best advice I have. Make sure you get rid of their fast moving things. aussiedave would know. If his mobility is gone, so is his army. i dont need to tell you what to use, but maybe you should consider heavy D's too. Im sure destroyers will do fine, just your dice have to be considerate of you for a little while.

    Immortals - focus on fire warriors. good ap againt Tau. no save. easy. your Immortals will tear them up.

    Watch out for stats posting champ
    Karmoon
    Last edited by Karmoon; July 21st, 2007 at 11:45.

  5. #4
    Senior Member aussiedave's Avatar
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    Quote Originally Posted by Dante27 View Post
    ooph. no monolith(s)?? this can be a toughie. I highly consider taking monoliths and deepstriking and/or moving/warping/firing (warriors).
    .
    Not being a necron player I can' really comment on the strengths and weakness of the Monolith against Tau. I will however say that with four railguns (two mobile and two twinlinked) in his army, the monolith is going to cop some pretty brutal attention.

    For what it is worth generally I have more trouble against armies without monoliths.

    Dave
    I don't care what you say. I found a lightsaber in my garage and that makes me a Jedi

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    When I played tau I found taking 40 (2x20) warriors to be almost indestructible. He simply could not produce the firepower to level that many warriors.

    The rest of my army was wraiths (to take out pesky sniper like guys), scarabs (against tanks), and Destroyers (to snipe some people). I also took a destroyer lord body to run with my wraiths to give them hitting power (and a warscythe to split up with the wraiths when a tank gets close).

    While the destroyers, wraiths and scarabs got wiped out, I still had about 30 warriors left at the end of the game and he had almost nothing.

    The objective was to take a building and protect your own, so I basically sat back with one squad and advanced with another.

    Normally I would of simply marched both up the field, taken out the tanks and ignored the crisis suits.

  7. #6
    Member Weaf's Avatar
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    Well first off the invul save is only 4+, the best way to kill broadsides is either with massed shooting (the drones and the XV88's form a unit, so the drones can only be allocated two hits before he has to start testing with his suits) or in close combat.

    Hmmm. He said his drones got an invul save equivalent to the armor save of the unit they're with, hence the 2+. Seemed excessive.
    If he has 8 stealth suits they are in two different units. The max a unit of stealths can be is 6, and I suspect he might be playing with two full units (so 12). Generally stealth suits are most effective in that unit of 6 just for what it is worth. THe stealths are a hard nut to crack, they have a special rule much like the shrouding on grey knights which make them hard to target and they can also move, then shoot and then move again.

    I think he had a unit of six and a unit of four, simply because that's all he owns. I know one was smaller. The shrouding effect cost his opponent a number of shots. Those Assault 3 weapons are tough, so I'd considered going after them early on, too.

    The two Crisis suits (probably two commanders exactly the same).

    Yep. A ton of shots with a plasma equivalent. They're definitely a priority, but to get at them early would require veiling the Immortals into a bad place. That's partly why I considered the attack on FW: it would clear out the rapid fire risk to the Imms.

    The reason I put Broadsides last is that they are basically going to be standing in the one spot the whole game. If you can keep your Lord and destroyer lord out his LOS then he just doesn't have enough shots to do any damage to you.

    Good point. It crossed my mind that, at absolute maximum, they'd only kill 12 models in a game and don't threaten me as much without the monolith. I'm worried about them picking off Destroyers, however.

    So, it seems the Hammerheads should draw my fire early on unless I decide to eliminate a flank. I'll give it a shot. Thanks for the input.

    Weaf

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    Member Weaf's Avatar
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    When I played tau I found taking 40 (2x20) warriors to be almost indestructible. He simply could not produce the firepower to level that many warriors.

    I'm afraid I'm too in love with all of the goodies necrons can bring and take them at the expense of warriors. I want the mobility and firepower of Immortals and Destroyers, but I'll consider beefing up the Warrior squads. I should probably have at least 30, so I'd have to eliminate 108 points. I suppose I could take the fields off of the scarabs if I don't want to tank hunt with them or go with a unit of 9 scarabs, 5 Destroyers, lose the phylactery and an immortal.

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    Senior Member AlbinoAlien's Avatar
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    i have to say that your plan sounds pretty solid. However, useing destroyers to take out the hammerheads is not a good idea (tried that before). Best bet is either mass gauss fire, or Heavy d's. The rest sounds like its in good order though.
    http://www.librarium-online.com/foru...d.php?t=104497
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    Member Skrivus's Avatar
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    Quote Originally Posted by Weaf View Post
    Well first off the invul save is only 4+, the best way to kill broadsides is either with massed shooting (the drones and the XV88's form a unit, so the drones can only be allocated two hits before he has to start testing with his suits) or in close combat.

    Hmmm. He said his drones got an invul save equivalent to the armor save of the unit they're with, hence the 2+. Seemed excessive.
    I use Tau, and your friend is wrong about the drones. The Shield Drones get equivalent toughness and armor save to the unit they're with, and always get a 4+ invul.

    He needs to double check the Tau Empire codex, page 31, the "Close Protection" special rule in the shield drone entry.

    A play a friend of mine who uses Necrons regularly, and regular destroyers and immortals seem to do the most damage to me. Try to take out the hammerhead(s) and take shots at crisis suits when you can.
    MacGyver = Crushing Victory

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    Gone LittleBlueMan's Avatar
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    Also to clarify, the blast option on the hammerhead is the railgun, it can use the anti-tank or the anti infantry.

    I would say that taking a 'lith against 4 railguns is a bad idea.

    Go for fairly mobile units. Immortals and Destroyers/Heavy Destroyers. His tanks are mobile and deadly, your units are deadly to his tanks, make your units mobile so they can hit the tank.

    Also, you won't be needing any CC specialists at all.
    Also, don't forget you only hit skimmers ona 6 in CC.
    Turtles For the Turtle God!
    Shells For the Shell Throne!

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