Welcome to Librarium Online!
I am trying to put together a 1500pt nids list that is well rounded such that I'm able to deal with most, if not all obstacles that I encounter. The list is made up of 21 genestealers, 24 hormagaunts, 3 zoanthropes, broodlord w/11 genestealers, winged hive tyrant, and close combat carnifex.
I recently played against an eldar list composed of farseer eldrad, 3 heavy weapons wraithlords, and 3 squads of harlequins outfitted with a shadow seer and rending. The person I played against was really good, and he knew how to use the army.
I lost the game because of the harlequins and the wraithlords to a lesser extent. I am trying to come up with a viable answer to the harlequins, but I am having some trouble.
The harlequins were the biggest problem for my army because they are super tough in hand to hand. They have fleet, ignore difficult terrain, 5+ invulnerable save, rending, furious charge, hit and run, and because of the shadow seer, have plasme grenades, and when shooting, you have to roll 2D6*2 to sight them otherwise you can't shoot.
For those that are not familiar with Harlequins, this means that on the charge, they have initiative 7, strength 4, 4 rending attacks and ignore cover bonuses. I took out two squads of his harlequins, but he killed most of my genestealers.
I'm trying to come up with ideas of how to deal with this army, particularly the harlequins, and the wraith lords.
I'm thinking that I need to trade in the close combat carnifex for a venom cannon and barbed strangler because the carnifex is too slow. Or perhaps I should trade in the carnifex for biovores with either toxin or bio acid.
I also want to take out the broodlord because he moves so slow even with the infiltrate. I'm also thinking of taking raveners because I can give them rending and they move as fast as hormagaunts and can deep strike.
I have been thinking of taking 3 lictors because they can pop out of area terrain and cut a squad of anything to pieces.
Any comment/suggestions are appreciated.
Lictors won't work against the harlies or the wraithlord well because the wraithlord isn't a vehicle.
CC carnis are never a good choice because they are too slow. I wouldn't ever use one except for a cheap elite one.
Here is how to deal with the harlies. I think Dakka is probaqbly the best way to kill them. Either two dakka carnis or a carni and tyrant will be able to rip right trhough harlies from pure number of shots. Spine rippers are also a good way as they can bog down harlies because of multiple wounds and they can also provide a good number of attacks and close ranged shots.
Wraithlords can be killed by things such as your standard sniper fex or simply over running them with rending. The harlies are the main thing that you have to worry about as with 3 squads of them, you are going to have to tune a list to kill them.
Swap that cc carni with a dakka carni and it should be albe to help out a good amount with the harlies.
Originally Posted by The Paint Monkey
There is another possibility that I am considering for dealing with the harlequins and that is catalyst. The hive tyrant with either bonesword or the psychic power will enable broods to strike back even if they are killed in close combat before their initiative. With that all I need to do is to make sure it goes off. And I should be able to take down the harlequins with cheap troops. The ripper swarms are a good idea because I can give them leaping and that will give them a good chance of getting into combat.
The catalyst is actually a very good idea. I would highly suggest that if you can pull it off, although I personally prefer the psychic power to what I consider a waste of a weapon slot. On a brood of stealers or actually even on gaunts it could prove disasterous to a charging squad of harlies.
Originally Posted by The Paint Monkey
And this is certainly a situation where rippers are amazingly good. Well, swamping those harlies in cheap wounds (rippers/spinegaunts) is good, and rippers have the most wounds/point in the list. You can buy 3 gaunts or almost two ripper bases for the price of a single harlequin. That's 6 wounds that they are unable to deal with in one turn, so screen your army with cheap troops.
Also, harlequins are only I7 if they get the charge, so use your stealers as counter-charge, and they should strike at the same I. Furthermore, they have lower S when they are denied the charge.
If they hit and run before you strike back they should remain sitting somewhere within the reach of your guns, and the possible countercharge. If they don't they'll receive the attacks from the surviving gaunts and rippers, and the countercharge if you set it up correctly.
Catalyst is not really needed if you are planning on using another power (e.g. warp field for the flying tyrant or synapse/warp blast in all three thropes) since you should have a large enough brood to survive, but it would do wonders against harleys (which are one of the few who can strike before stealers)
And listen to warrior; CC carnies look very very good, but they are way too slow to help. A cheap dakka fex (2x twin linked devourers, ES) or a broadside fex (VC and BS, ES) are much more useful.