Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
im a current necron player but i want an other army so i dont always have to play the same moddels ^^ and the Tau sparkt my intrest so can anyone please tell me why i should go with Tau and maybe even what i should buy first appart from the codex
Hmm well, here are some reasons you should go with Tau:
1. Very powerful army.
2. You might like the models.
3. You want to start another army and Tau appeal to you.
Some reasons you shouldn't go Tau:
1. Might have trouble getting games.
If you do decide Tau are your thing, then I would suggest buying a commander and box of fire warriors. I believe the battleforce is also a very good deal (I personally don't like the megaforce).
I don't think fire warrior squads should ever be taken without a devilfish. Other "non mech" options such as kroot, sniper drones, and broadsides however are all pretty good options for the hybrid army.
So, for HQ, I like recommending shas'o to beginners. Sure he's not as efficient, but he comes with nice little bonuses that beginners like. I would give him a shield generator as well, even though this is strictly a no-no in an efficient tournament list. Similarly, give him stims.
Shas'O - plasma rifle, fusion blaster, shield generator, hardwired multitracker, stims 142
For elites, I think you need to learn to practice jump shoot jump. Best way to learn is to take a deathrain unit, but punish yourself for making mistakes, so no shield generators.
2 Crisis - twinlinked missile pods, targeting arrays 106
Stealths are so damn hard to use as a beginner. I see beginners use them, jump shoot jumping, killing stuff, then they lose them last couple of turns. And they go "ah well, they made their points back". This is not a good way to win games. Stealths are taken to survive. For practice, I suggest you try and go whole games without shooting them.
This may seem ridiculous, but as you get better you will be able to start shooting with them sometimes and keep them alive as well.
I played against mech dark angels last sunday. I deployed my stealths last and in the opposite corner to a whirlwind. They sat there and did nothing all game, out of range of the whirlwind and out of LOS of everything else. They scored their points worth in victory points.
I played against orks two weeks ago sunday and I shot with them twice, and both times was because the mega armoured nobz got within range of the building they were hiding behind. The didn't even do a wound. Why didn't I gun down those T4 6+ orks!?!? Because they would have died.
Game before that, sunday three weeks ago, against eldar, I shot with them once. They killed 2 scorpians which had no effect on the game. They survived and captured a loot token, which won me the game. This is how you use stealths.
Now we've gone through how to use them, how do we take them?
We're beginners, so we take 4 stealths naked. 120pts. We're only going to practice hiding them anyway.
Ok troops. All fire warrior squads must be in devilfish, all devilfish must have decoys. It's up to you whether to go multis, arrays, and sms. Personally I think you should, it's a good beginner tank. I recommend shas'ui to beginners, and as you get better, drop them.
Kroot are funky. They push back infiltrators. They push back deployment. They act as speed bumps (in fact you can't use broadsides effectively without speedbump kroot). They shoot decent. They are recommended.
Hammerheads are the power of Tau. Get one, and give it a railgun. Your choice on secondary weapons, just remember to give it decoys and multitracker.
I hope I didn't just waste my time and you are going to start Tau now ^_^. Also, we have a rep system, if you like a post you may click the star under their name.
The common misconception is that Tau are the same as Imperial Guard in that they rely on being shooty, while this is true to a point Tau rely on shooting and more important 'mobility'.
Tau need to be able to avoid trouble (assault units etc) and also be able to manoeuvre to gain the best possible tactical position, advantage to make the most out of their shooting.
So basically a mobile, hard hitting army with a high reliance on tactical awareness basically describes Tau, that and the fact that it is a very unbalanced army in the way it cannot rely on the assault phase of the game to do any serious damage (Kroot with hounds are decent but not on a par with dedicated assault troops in other lists).
I created an article on starting a Tau list a while ago and it shoiuld give you a basic idea where to start, here is the link: http://www.librarium-online.com/foru...s-tactica.html
Thanks a lot you guys !
i will start tau ^^
I gave you both REp ^^