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As some of you Hive Commanders are observing in recent posts, I'm having trouble helping my friend, Hive Commander Torrian. He's played less than 30 games and is still tweaking his list. I've run into a situation in which I'm having trouble resolving: He wants to have an army where the two main HQ units are a Winged Hive Tyrant and a Brood Lord. Since I use a winged hive Tyrant, I can make recommendations for this unit. However, I don't use the Brood Lord much. I'm having trouble finding units to adequately compliment the Brood Lord.
Some notes about my rookie Tyranid Hive Commander:
1) We usually play 1000 and 1500 point games. He hasn't played a 1500 point game yet, but that may change very soon
2) He currently owns:
a) 6 CC Warriors (Rending Claws, Scything Talons, etc)
b) Brood Lord with 8 genestealers
c) 1 Mixed Carnifex (which I've been told he'll eventually convert to a Sniperfex)
d) 14-18 gaunts
e) 14-16 hormagaunts
3) As I'm helping him out, he has access to almost every unit in the game (i.e. Devilfex, more gaunts, raveners, Zoanthropes, etc.) I'm allowing him to borrow some of my units so he can play test them before he decides to buy them
4) I run a balanced army list which includes 1 shooting Tyrant, 1 Hive Tyrant, Devilfex, Sniperfex, hormgaunts, genestealers, Raveners, Gargoyles, and a few gaunts. He wants to avoid making a list similar to mine (one of the reasons he's getting a brood lord)
5) His Hive Tyrant is only partially built (legs, torso, head). He's ordered the GW plastic dragon wings, but hasn't put any of weapon symbiotes yet.
So what do you want from me, Rudy?
I'd like to get recommendations/suggestions on
1) Brood Lord (biomorphs) and retinue composition in a 1000 point and 1500 point game
2) Complimentary units (i.e. 1 Sniperfex for 1000 pts, 2 @ 1500 pts)
3) Units I should NOT use (i.e. Old One Eye, ripper swarms)
I'm having a lot of trouble helping him out. I can start discussing tactics, but I first want to have a reliable list. So I'd appreciate any suggestions.
Rudy Wilfred Picardo
Current Record (W/L/D) 143/112/60
Recent Battle - 1500 pt draw vs. IG player (mission: Seek And Destroy)
I myself usually don't take the Broodlord; something about him and his retinue not getting to Fleet kinda bothers me. But you'll be hard pressed to find an IC in the game with that kinda profile for as few points. Your friend should at least take EC,FH, and TS for upgrades. Being that the thing is the only nid infiltrator, the BL and his retinue tend to get isolated from friendly forces, at least for me anyway. Hormagaunts, raveners, gargoyles, and other fast stuff might take best advantage of that forward synapse.
All I can think of at the moment, hope it helps...
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
also, nothing compliments genestealers like more genestealers (in my opinion anyway).
at 2k I run a list with 1 flyrant, 1 broodlord (EC, TS, Fh +5-7 GS with EC, FH) supported by a largish group of hormies, roughly 35 stealers, two sniper fexes, zoies, and a devil fex. I've found it to be pretty effective overall.
Now, obviously I use this cause I think it works well, but in terms of other options, you can swap out the devil fex for ravs, or drop some stealers for ravs or more hormies (I'd stay away from shooty as I'll explian in a second).
The main thing is, you're describing a dedicated CC army, winged HT (I suggest 2xST, but I've heard good things about 2xDevs too) and a broodlord are great CC units that get to start close to the enemy. The oponent is going to shoot the everliving snot out of them. Most likely, they will die. This is a good thing. Think about it, every heavy bolter shooting that one unit of genestealers up front is one unit of HBs that aren't shooting the rest of your army on turn 1-2. By then you'll be able to assault with your hormies and geneies that set up normally. And if they don't dedicate fire to blow away the Lord, well he and his buddies will be in combat on turn two, and man does a broodlord know how to party.
So short answer, I suggest lots of close combat, with a few heavy hitting monsters to take out skimmers and tanks.
~2k of genestealery goodness
~1750points of terminator goodness
Dovie'andi se tovya sagain
more witty remarks to come.
i've found hormogaunts and scuttling genestealers work well with brood lord along with the winged tyrant.
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For my Broodlord I usually just give him Flesh hooks and toxin sacs and I run a min sized retinue and have extended carpace with flesh hooks as well. Also IMO flesh hooks shoud be mandatory on these guys since they alow you to go over impassable terrain as difficult. Thus you can hide behind some impassable and just go over it instead of around it.
Also I don't give my broodlord EC for the fact that you can't put wounds on him then since he doesn't have the same save as his retinue. Now I know you may be going why in the world would you put wounds on your broodlord. Well the fact is a broodlord is extremely slow in a nid army. So if you don't think the unit will make it or you need the retinue to be scoring at the end of the game you can kill him off and have the stealers go fleeting away.
Though I also like my broodlord for the fact that he is forward synapse for when some of your units outrun your syanpse (which is very possible since a lot of the synapse units are slow). So if you take a lot of hormagaunts and such he can be very usefull in keeping them in line.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
I have been trying out the broodlord in my list also. I usually run a flying cc tyrant, broodlord with 11 genestealers, and hormagaunts, more genestealers, and zoanthropes for anti-tank. My list is set up as fast assult and I find that the broodlord, with infiltrating can be used pretty much in only one of two ways: Bait or Pressure.
The broodlord with a retinue of genestealers that infiltrate are very terrifying. Your opponent will be very nervous of the brodlord becuase genestealers have a reputation for being damn good at killing anything they assault. For this reason you can use them as a distraction to draw your enemies attention away from your nids on the other side of the board, or you can use them to apply pressure on the enemies flank to get him to move in a direction you want.
Because the broodlord doesn't have fleet that means it will probably take you about 2 turns to get into cc. I suppose this is done so that the broodlord is doesn't become too powerful, but it means that unless you infiltrate the broodlord he is never getting into cc.