Necromunda: Underhive is a proud member of the GW specialist games range. Poor publicity and a complex rules system mean few people realise how truely great this game is. This article aims to introduce potential players to Necromunda and answer any questions those players may have.
What is Necromunda?
Necromunda is a game of desperate gang battles fought in the dark, dirty and totally uninviting hellhole that is the Underhive. The game depicts furious engagements between gangs of hardened criminals amongst the rusting and forgotten ruins and walkways that exist beneath Hive Primus. It takes a brave person to merely set foot in the Underhive, let alone fight the crazed mutants and horrendous monsters that live in such a wretched place.
The game itself is set in the 40K universe, more specifically in the lower levels of the Hive city “Hive Primus” – the capital city of the world of Necromunda. Based on the 2nd edition 40K rules, Necromunda is far more in-depth and complex than 40K and revolves around a campaign system rather than one-off battles. The smaller scale battles make the complex rules workable; allowing for cool eventualities like gangers falling from high ledges or an unreliable gun blowing up in its user’s hands!
You start each campaign with a small band of fighters; each new and fairly inexperienced. As you fight battles your gang members capture territories, earn money, learn new skills, take various injuries and buy new equipment. This system allows you to watch your immature, snot-nosed juves evolve into vast and devastating masters of combat!
What makes Necromunda so good?
Perhaps one of the best things about Necromunda is its massive variety and attention to detail. As you play with your gang each member develops a unique personality; no two are the same. You name each of your fighters and can give them nicknames as his/her personality develops. Strange happenings in games (allowed for by the more complex rules) can lead to this – For example if your juve “Billy” loses his nerve in several consecutive games you may think of changing his name to Billy-the-Wimp!
Modelling opportunities in Necromunda are almost limitless. The Underhive is a big place and contains all sorts of people and creatures; meaning you can make almost anything you want. The unique terrain of the Underhive allows you to make all kinds of weird and wonderful structures; all taller and more closely packed than in 40K, with a variety of gantries and walkways between them. Personalising your models is also great fun. As you only have a few models, you can really go to town on giving them the best conversions and paint jobs. Not only this, but as they gain experience, injuries and a personality you can alter the models to best suit their new image!
If none of the above interest you then think of the Fluff. Who wouldn’t want to be fighting murderous opponents in the myriad corridors and ruins of an ancient hive city? Finding unimaginable treasures and drinking with the lowest of the low? The imagery of Necromunda is amazing, disturbing and immensely varied; to me that’s more than enough reason:)
Where can I get the rules?
All the rules and supplementary articles are available FREE from the Specialist games website (http://www.specialist-games.com/necromunda/default.asp). These are occasionally added to by the SG team, so keep checking back for updates! Alternatively you can buy the Necromunda rulebook from any GW store – including the online store.
How about the Fluff?
All the fluff you need can be found in the free online Necromunda rulebook. The Black Library also has several Necromunda novels and comic books that are well worth reading. Have a look at the Black Library Necromunda page(http://www.blacklibrary.com/necromunda.asp).
Who does all the fighting in the Underhive?
There are numerous factions at work in Necromunda; each striving to achieve their own goals. On the tabletop each faction is represented by a gang, which is composed of members of that faction. Each type of gang has its own strengths, weaknesses and individual style of play.
House Gangs
The six industrial houses of Necromunda each have gangs looking after their interests in the Underhive; hreferred to as the ‘house gangs’. These make up the six core gang types in Necromunda, with the majority of players using house gangs. The house gangs were the original gang types included in the main rules, and are an excellent choice for beginners:
1. House Cawdor is a strict follower of the Imperial Creed, viewing the other houses as sinners who should be purged with fire. Cawdor gangs rely on ferocity in close combat to bring retribution down upon the unworthy.
2. The sneaky, espionage-loving members of House Delaque delight in covert work and can never be trusted. In game, a Delaque gang’s main strengths are their stealth and shooting abilities
3. The all female house of Escher has a matriarchal and man-hating society. Their fighters like to quickly close with opposing gangs and engage them in vicious melee combat.
4. The Goliath, as their namesake suggests, are huge and heavily muscled brutes who consider strength to be the ultimate measure of a man. On the tabletop they use their legendary strength and ferocity in close combat to prevail.
5. House Orlock gangers are practical, no nonsense fighters who have an especially strong hatred for House Delaque. In game they use their flexibility to overcome opponents.
6. The members house Van Saar are the masters of Technology in Hive Primus; obsessed with efficiency and order. On the tabletop they rely on their mastery of technology and shooting abilities to win the day.
Non-House Gangs
Gangs with no affiliation to a particular house also exist on Necromunda. They have different origins to the house gangs, and include escaped slaves, horrible mutants or rich nobles from the Spire. These gangs were not part of the original rules, but have been added to the rules since. They are harder to use and less flexible than the house gangs, but provide interesting and unique gaming experiences:
1. Ash Wastes Nomads live in the vast Ash Wastes that form the surface of Necromunda. They frequently attack convoys and occasionally break into the Hive itself. They make good use of stealth, shooting and close combat skills, alongside the rare Long Rifle to overcome their foes.
2. Enforcers are the Necromundan equivalent of Policemen, but should not be confused with Arbites. On the tabletop they use small precinct squads and rely on good training and superior equipment to bring justice to the Underhive.
3 Implanted with lethal bionic weaponry, Pit Slaves that escape from slavery group together and try to carve out a meagre existence in the darkness. In combat they use their implants to great effect when fighting at close quarters.
4. Ratskins, reminiscent of American Indians, live in tribes in the Underhive and worship the “Hive Spirits.” Whilst they are not technologically advanced, they come in great numbers using their innate knowledge of the terrain to trick, confuse, and in some instances kill opposing gang members.
5. The Redemptionists are the fire and brimstone crusaders of the Underhive. They use flame to purge those they consider unworthy (just about everyone) and hunt mutants and sinners without mercy. Close combat and flamethrowers are the Redemptionists favoured methods of delivering justice.
6. Scavvies are the plague ridden, filth encrusted and horribly mutated inhabitants of the lowest reaches of the Underhive. They use vast numbers, plague zombies and massive Scalies to catch their next meal – enemy gangers!
7. The word “Spyrer” fills the heart of every Underhiver with dread. Spyrers are young nobles who come down from the Spire to hunt and kill in order to prove themselves to their betters. The Spyrers have a mission-based campaign system, and use their deadly high-tech battle suits to kill their prey.
Which gang is best for me?
Choose a gang that most appeals to you; be it for their fluff, combat style, or the look of their models. Thumb through the rulebook, read some fluff and browse the online store to see if anything grabs your attention. The house gangs are better for beginners, thanks to their ease of use, but if you prefer a non-house gang then go for it! If you cannot decide then post on the Necromunda forum for more comprehensive advice.
Where can I get the models?
All the Necromunda models can be bought from the GW online store, in the “Specialist Games” section. Click on the name of your local GW online store to see the Necromunda range available in your area! Unfortunately the Australian store does not stock Necromunda models at this time – sorry guys!
UK and Northern Europe – http://uk.games-workshop.com/storefront/store.uk?do=List_Models&code=300817&orignav=300808
US – http://store.us.games-workshop.com/storefront/store.us?do=List_Models&code=300817&orignav=300808&GameNav=300808
Canada – http://ca.games-workshop.com/storefront/store.ca?do=List_Models&code=300817&orignav=300808
Germany – http://de.games-workshop.com/storefront/store.de?do=List_Models&code=300817&orignav=300808
Spain-http://www.games-workshop.es/storefront/store.es?do=List_Models&code=300817&orignav=300808
France- http://fr.games-workshop.com/storefront/store.fr?do=List_Models&code=300817&orignav=300808
Italy – http://it.games-workshop.com/storefront/store.it?do=List_Models&code=300817&orignav=300808
Hopefully this article will have answered some of your questions and kindled your interest in Necromunda. If you have more questions, or need something clarified then head to the Necromunda forum and ask away. Here is the link to the forum: http://www.librarium-online.com/forums/forumdisplay.php?f=41.












