Ultimate 5th Ed Imperial Guard Breakdown and Tactics

Everything an Imperial Guard player needs to know about actually playing Imperial Guard!!!
Everything an Imperial Guard player needs to know about actually playing Imperial Guard!!!
Because of the positive response to my previous article about Warhammer Fantasy, I’ve decided to do another, further chronicling the lessons I’ve learned from delving into the game. This article will focus on some helpful hints for the new Fantasy player and how to avoid some common pitfalls. I’ll also go over some basic strategies […]
Figure out your opponent’s objectives, frustrate him and let him make mistakes. Remember, this game is about having fun. But who says messing with your opponent’s hopes and dreams can’t be fun?
At this point, I’m going to (tentatively) say that 8th edition is a major improvement. The rules seem simplified, clear and easier. The game pace just plain moves faster. And since you don’t have to sit there an worry about overly complex rules, you can spend more time focusing on what you should be focusing on — throwing dice and having fun!
Today’s topic is the oft-forgotten Chaos Space Marine unit, the Chosen. In a world of lash and plasma cannon death from obliterators, as well as so many more efficient choices within the codex, such as terminators, we often rule these guys out, thinking them to be not worth the effort. However, I believe that many […]
Warhammer 40K, unlike it’s cousin Warhammer Fantasy, is not seen as a game of deployment and terrain importance. Everyone knows deployment is good for things like getting your assault units as close to the enemy as possible, and terrain is nice so that infantry can have a cover saves, but they’re just formalities right?
Wrong.
Tankbustas are an under-used and often overlooked unit in the Ork player’s arsenal. Let’s break it down. WS 4, BS 2, S 3, T 4, W 1, I 2, A 2, Ld 7, Sv 6+ Wargear Rokkit Launcha 24″ range, S 8, AP 3, Assault 1 Right here our first problem with this unit. An […]
For Troops selections, Fire Warriors are one of two options (The other being Kroot Carnivores). They are also the more popular of the two by far, so expect to see a lot of them. WS:2 BS:3 S:3 T:3 W:1 I:2 A:1 Ld:7 Sv:4+ From what you can see above, I’m sure it’s no surprise that Tau suck in melee. What they do excel at is ranged shooting.
With the new codex, everyone’s taking a second look at all of their favorite units of old. Let’s see how they treated genestealers. WS:6, BS:0, S:4, T:4, W:1, I:6, A:2, Ld:10, Sv:5+ Cost: 14 pts/model. Brood Telepathy : Genestealers are not subject to Instinctual Behavior. They don’t freak out when out of synapse range.
This article is the second, updated version of the original ‘Designing a Fluffy Raven Guard Army List’ post, fully in line with the 5th edition rulebook and Space Marines codex. This article is designed to aid aspiring Raven Guard players in designing a well thought out, fluffy army list for their army. As you read […]