I think that the video basically reinforces the fact that this is purely a model driven game, and thatís what appears to be the difficulty for people when trying to compare it against whfb.
The first rule should be look at the model.
Come round... now thereís a term. I was always willing to give it a shot, but clearly itís not Warhammer as we know it, but itís here for the present time and you may as well just roll with it or get off and stop bleating. I could hate monger, but unless I jump ship and play KoW or similar, I donít see the point of rage quitting only to play malifaux or warmachine etc.
ďBut kaleb, this is right up your street Ė youíre a hobbyist and fluffiest first..Ē
Sure I am, but I like a structure and framework to build my army to. Infuriatingly I can totally see what they tried to do, and also what the hidden jewels are, but somehow I canít help thinking that itís got lost in translation along the way.
The warscrolls are a great idea, and you could have army books being nothing more than fluff / formation / plot advancements, in this way the world can evolve, characters and maps can be replaced or change without the mess weíve seen of old where this didnít happen or that was always there because-new book. It could be so fluid and work so well.
WHWís own even just puts a comp of 100 models in its event pack Ė great. My wallet beats your wallet.
However... I was speaking to my friend who works up at Nottingham, and there was a very interesting conversation that grew, and it was this;
Internally itís all a bit of a mess at the moment, rules writing / mini design / painting studio / product strategy really donít talk to each other. He also mentioned that for the foreseeable aside from reboxing and rebasing not a lot if anything will be delete.
Now looking at it from a different angle, we all know that the whfb 9th rulebook and army books have mostly been written, and lets face it, if it all tanks, then sigmar does his thing, beats back chaos, and creates a new world with all the survivors, and hey what do you know, thereís a big fat new rules set to go with it.
I think garagehammer summed it up perfectly when they said that AoS succeded in one thing above all else and it was this;
AoS has made people who were blind to anything other than GW suddenly realise or consider a big new world of alternatives out there.
I totally agree about the core choice need, short of liking warriors or having lots of them why have them over chosen?
But also it does allow us to field the army of our choice if we so wanted, but again we could have had this in the regular rules Ė i donít know, perhaps saying that anything outside of its own slot outside of core (special/ rare)carries a loading of +100% to use? (you have a good sense of balance and could probably come up with a way better Ďtake what you like but hereís the priceí model).
I can field the blood charge list I always wanted to field, chaos knights and juggers and horsemen Ė it looks awesome and the Warhammer world 100 model rule means I can show up with my collection of 16 skullcrushers, 16 bloodcrushers, 10 knights, 25 marauder horsemen, 3 gorebeast chariots and warshrine perfectly feasibly. But I know that someone will basically bring down a world of greater daemons and other hugeness. However if I had them Iíd still love to take 90 bret peasant bowmen, trebuchets and a paladin!
Thatís why for me Iím still struggling, I need and want the structure even at a very simple level.
Iím going to reserve judgment until all factions and realmgate war books are out. We wonít know what the hell the intent is until all the AoS era stuff is packaged up and on the shelves. AoS has been a vanity project in every sense of the word but cleverly it can be U turned without retcon. Itís not an un-enjoyable game, and itís all we have if we want to keep on the ship, but itís not Warhammer,and I suppose like many I'm still in a state of mourning for that.