How does this look I have wanted to try out the infernal tetrad for sometime due to the very powerful rules that are connected to it so I tried my hand at making one. Any advice would be appreciated
Combined Arms Detachment
Herald Of Tzeentch (45 Pts)
Troops: 11x Pink Horrors (99 pts)
Troops: 11x Pink Horrors (99 pts)
Troops: 11x Pink Horrors (99 pts)
Heavy support: Soul Grinder (165 pts)
• Phlegm Bombardment (30 pts)
Heavy Support: Soul Grinder (165 pts)
· Phlegm Bombardment (30 pts)
Infernal Tetrad
Khorne Daemon Prince (280 pts)
· Wings
· Armor of Scorn
· 1x Lesser Reward
· 2x Greater Rewards
Tzeentch Daemon Prince (360 pts)
· Wings
· Impossible Robe
· 1x Lesser Reward
· 2x Greater Rewards
· Mastery Level 3
Slaneesh Daemon Prince (355 pts)
· Wings
· Warp Forged Armor
· 1x Lesser Reward
· 2x Greater Rewards
· Soul Stealer
· Mastery Level 3
Nurgle Daemon Prince (330 pts)
· Wings
· Warp forged Armor
· 2x Greater Reward
· Mastery Level 3
Comes out to about 1,997 pts
The plan is to buy enough time for the tetrad to reach the opponent while taking a minimal amount of casualties. This is where the soul grinders comes in. It will force opponents to make the choice of trying to wound the tetrad or deal with the things that shoot a strength 8 ap3 pie plate at their face and the minions that supply said tetrad with more warp charges. The herald of tzeentch is there for mandatory HQ as well as a quick access to prescience. Horrors will most likely roll and the malefic powers table for access to summoning, and cursed earth (2) they will mostly be summoning nurglings/plague bearers to hold objectives (on rare cases summoning blood letters to deal with units that get too close should the soul grinders fail to destroy them). The other pink horror squad will be rolling on change backed by prescience so their abysmal BS does not get in the way. Grinders will continue to shell opponent positions from cover within a ruin or something similar. Now getting to the demon princes, all will begin the gaming swooping and moving swiftly up the field basically acting like a rape train. For the Khorne demon prince i decided to spend a bit more to get the armor of scorn which lowers enemy strength by 1 making him far more durable against marines or even other HQ's, which means that even plasma will have a hard time getting to him it also comes with adamantium will as a nice bonus. The lesser reward will go to the "Axe of Khorne" for access to instant death on sixes (As you can probably tell this will be the dude challenging other dudes). The two greater rewards unless I open broken such as the 4+ feel no pain, +1 wound/it will not die, or reroll failed invuln saves (1,2, and 3 respectively), I will be taking the blade of blood giving me rampage. This will give me 5+2 (from Furious charge)+D3 attacks which amounts to a maximum of 10 attacks on the charge, it is also a specialist weapon which allows me to negate the harmful effect of the "Ax of Khorne" another specialist weapon. Moving on the to the tzeentch demon prince, I plan to try (dice gods be willing) to give this guy a 2+ invulnerable save (possible ironically with an artifact called the impossible robe) . With the demon of tzeentch trait, this gives this guy a jaw dropping 2+ re-rollable invuln save. Needless to say anything short of the big D will not hurt this guy at all. The lesser reward will be going to the staff of change as that will make my demon prince hit at strength 9 ap2 making him both a MEQ and TEQ killer. The explosive D6 str 5 ap- hits also add to the bonus. Depending on what i open up with with the greater rewards i see myself taking a greater ether blade in tandem, giving him that +1 attack on the charge, arguments could also be made for the mutating warp blade as well as free chaos spawn are nice since i can hold objectives without throwing dice at the pink horrors to cook up some nurglings. As I see it I have a total of 3 chances to make this 2++ re-rollable save possible. First is the warlord traits, rolling on the Tzeentch traits I have a 1/6 chance of getting the one that gets +1 to invuln sealing the deal. The second chance is when I am rolling greater rewards and get a three. And finally the third chance is rolling on malefic and getting the "cursed earth" power. Getting that 2++ invuln is my number one priority as that adds much needed survivability to an otherwise huge target. The Slaanesh demon prince can be changed depending on what my opponent brings. Wings and warp forged armor for obvious reasons, I am conflicted on the lesser reward as the witstealer sword does not add much to the killing power of the prince and it is a specialist weapon, losing that +1 attack, and the ether blade also being a specialist weapon with master crafted (preferred enemy from tetrad formation allows me the re roll anyway. I am very much considering switching the lesser reward to the nurgle demon prince giving him the plague flail instead. For greater rewards i usually stick this guy with whatever he gets unless there is a copious amount of armor in which case lash of slaanesh can be very useful in popping those open. As for his powers, assuming that I got cursed earth or the 2++ invuln on the Tzeench prince I would have to go with Biomancy if there is a lot of heavy armor for the iron arm whip combo, and telepathy for the shriek and potential invisibility. The artifact sword on him the "soulstealer" i find to b very useful as I can see my tzeentch prince taking a lot of fire to offset his defensive capability. It is in this situation I would look out sir the wounds onto by slanesh prince for even if he were to take some wounds that soulstealer should easily take him back up to full. Lastly the nurgle demon prince is there to just add the final cherry on top. His shrouded rules allow him to become very druable in cover which gives me some time to hide before assaulting, he also provides a 2+ jink in the case of tzeentch demon prince loses his invuln save to the warp storm or other powers. His greater rewards would consist of the balesword, giving access to a flurry of 2+ insta-kill hits, his second greater reward will be whatever I roll. This prince is the last to receive his powers and his powers will be determined based on the powers I have. For example I have invisibility and cursed earth, I could take him down the plague route as those are some very potent powers. Overall I believe this to be the best way to arrange demon princes to make them as powerful as they can be.
I would love to hear your guys opinion on the army as this is only the second list I have ever made
Thanks