Blood and Glory
Map number 7
Tinytim84 left, Tashin right
Tinytim has first round
29x Marauders, MoK, great weapons, full command
12x Chaos Warriors, MoN, halberds, musician, standard w/ Banner of Rage
10x Marauder Horsemen, MoS, flails, light armour, standard, musician
12x Chosen of chaos, MoT, shields, musician, standard w/ Wailing banner, champion w/ favored of the Gods
Exhalted Hero, MoK, Juggernaugth, Dawnstone
Exhalted Hero, BSB, MoT, shield, Armour of Morslieb, steed of chaos
Sorcerer Lord, MoS, lvl 4, Infernal Puppet, Crown of Command, Charmed shield, Necrotic Phylactery, Diabolic Splendor
A greenskin fightingforce! Perfect!
My opponent has some pretty big blocks of green guys, but thats about it. His army is very vulnerable to being scattered, so thats what I intent to do, using this three-point strategical plan:
His two blocks of savage orcs (one being on boars) is extremely prone to my screening and misdirecting warhounds and potentially warshrine, and as he has to overrun due to frenzy, his mainforces will be out of position when it counts.
2) Fast cavalry
My opponent has two warmachines, which I plan to get rid of pretty early, by deploying my Marauder Horsemen at a favourable position to vanguard up and charge either the doom diver or rocklobber in my turn 1 or 2. After that my fast cavalry Horsemen will be able to case fleeing units, attack the rear of my opponents lines, hunt down lone characters, ect.
Having rolled some pretty good spells (2,3,4,6) I'll be able cause some real havoc using Hellshriek at -1 LD, or Titilating Delusions to drive his units out of position. Lastly, but most importantly, when his forces are scattered, I'll start throwing many dice after Ecstatic Seizures effectively removing 1/3 of his models in those savage units each turn.
Having so many different possibilities of scattering the green tide, I asume that it is quite likely that I'll - if not scatter his forces completely - then pressure my opponent enough, so that I'll be able to use my vastly superior infantry units to fight his units a few at a time, and sooner or later I'll have taken enough standards for him to flee.
I'll deploy in the top corner behind the fences and move up behind the temple of skulls, covering my chosen and warriors abit from the first few rounds of artillery fire, but I will not be in a hurry to get into melee (unless my horsemen somehow fail), since the longer I prolong the melee, the more chances I'll have to scatter my opponents forces
and thereby win.
Good luck Tinytim84. May the imaginary dice be with you.
Black ork war boss
Sword of strife
Talisman of preservation
Savage orc great shaman
Lucky shrunken head
Black orc big boss
Armor of fortune
Iron curse amulet
35 Savage orc boys
(great shaman here) 6x6
Extra hand weapon
35 orc boyz
(BSB here) 6x6
Extra hand weapon
(goblin shaman here) 5x7
13 Savage orc boar boy big uns
(general here) 7x2
Extra hand weapon
banner of eternal flame
Well deployment will go with the goblins in the center up on the line rock lobber to the left and doom diver to the right with savage orcs next to the doom diver and norm orcs next to the rock lobba all of these are right in front of the hill. I will stick my generals unit off to the flank in between the idol and the woods hopes of getting some flank charges. First turn will be spent moving all but the war masiens up on top of the hill where they will sit and wait for him to come to me my general will move up And get in position to charge into a flank. Shooting My first target will be the genral and what ever unit he is in witch i will assume is the chosen i want to widle them down AMAP. Magic My Great shaman has Gaze of Mork, Brain bursta, Ere we go and the gobbo has vindictive gaze and night shroud. Until in combat i will be using snipeing and direct damage spells on (in order of importance) BSB and unit Large blocks of marauders. Once in combat or right before im about to be charged i will cast night shroud at the boosted level and ere we go to help me out in CC. My main hope is that i can take him down enough with shooting and magic to beat up on him in CC.
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