Hi, I've been trying to plan a tough "shock tactic" lizardmen army to simply trash an opponents front lines.
I'm fairly new to lizardmen though used to play them a long time ago.
Any replies welcome, the whole point of posting here is to flag up any potential weaknesses and use others experience, so thanks in advance here it is:
Slann Mage-priest (lore of life)
-ring of ruby ruin
Skink priest (beast)
-ancient stegadon with engine of gods
20x Saurus warriors
20x Saurus warriors
12x skink cohort
Total: 2,000 points
Tactics are fairly simple, three stegadons up front (priest/EOG) in the centre to confer a 6+ ward to the other two, Saurus blocks on either flank to "pincer" stegs each have sharpened horns for some nasty impact hits, EOG has its nice mass AOE fire damage spell and the two side stegadons have a combined 8d6 s3 poisoned range attacks, that's plenty enough to cope with big targets no matter how tough they are due to insta wounding, and nice vs low armoured tar pits.
Saurus warriors simply guard the flanks and hold up units. Skinks are really just there to hit the needed 3 minimum units choices and 500point minimum spend, but also act as a little bullet shield for the slann.
The ripperdactyls hold back flanking the slann who sits behind the stegadons, they can be sent up the lines in case of war machines etc, and plop their blot toads down on elite or especially dangerous units (x2) they will act as one unit (attacking the same foe) for maximum damage output or to support warriors, basically hanging back waiting to fight on enemy flanks rather than alone due to their softness.
And lastly the slann is ofc the armies core wizard, he sits alone behind the stegadon wall, with a 2+ ward he should be ok even if something got through the big dinosaurs, I would expect all but one (on a bad role) to get 2/3 of the main lore of life spells: throne of vines, flesh to stone and regrowth, these are used to buff and replenish the units in combat - healing them and toughening them up, throne of vines when cast is likely to stick around for a while, this makes the slann very unlikely to miscast, can give units +4 T and heal substantial amount of wounds, whilst healing any lost wounds on himself on successes. He has the ruby ring incase he doesn't get awakening so that he has at least one magic missile, this he will use through the skink priest as he sits out of LOS, if he gets dwellers and/or awakening these will also be used through the skink.
Cheers for any help, comments. I look forward to reading the replies good or bad