<3000 2300 point army list please comment - Warhammer 40K Fantasy
 

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  1. #1
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    2300 point army list please comment

    Hey guys just started Librarium. This is the army I'm shooting for please comment your thoughts thanks

    Core:
    20-saurus warriors-220 points
    Full command

    20 Saurus warriors 220 points
    Full command

    20 skink cohort 130 points
    Full command

    20 skink skirmishers 150
    Patrol leader


    Special:
    20 template guard 310
    Full command

    10 chameleon skinks 130

    Bastiladon 150 points
    Solar engine

    5 ripperdactyl 200

    Rare:
    Ancient Stegadon 300
    Sharpened horns
    Engine of the gods

    Heroes:
    Skink chief-44
    Light/shield

    Skink priest 65

    Lords:
    Slann Mage-priest 385
    Soul of stone
    Unfathomable presence
    The egg of Congo


    Thanks for reading 


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  3. #2
    Senior Member sirkently's Avatar
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    494 (x8)

    First off, split the skirmishers into two units of ten. Also, one monster won't last long unless you play against no warmachines in you area.

    The saurus units need to be a bit bigger. 30 is my standard, but at least 24. The bigger they are, the longer they survive generally.

    The chams can be split up as well. I find 10 to be a bit too unwieldy. Maybe fit in a sally or two as well.

    Have fun,
    SirKently
    I am right 94% of the time, why worry about the other 3%.

  4. #3
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    Haha the spell of no comments is broken!!!! Haha thanks for the advice I'll try it see what I like better

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  6. #4
    LO Zealot d_k_patt's Avatar
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    Hi ok a couple of points.

    I agree with above 30 with spears is almost a must drop the cohort no real point to them unless you have teta'eko and krocs.

    Special temple guard are one of thee best units in the game without doubt 20 is good if guarding the slan but don't be afraid to make the unit bigger.

    If you want better flank and chalf clearence i find 5 cold ones great other wise 10 jav and shield skinks can be a pain .

    Your bastildon will never get any dice to cast.

    can't remeber what the egg does but its not alot. With the slann basic is better Make him the bsb potential the 70pt staff for +1 to cast and dispel for +5 cast and dipel take light (this is argubly the best lore for lizards) WS 10 I 10 ASF extra attack is intense you want birons and speed of light net is good to meaning with a good magic phase you could be hitting on 3's but hit on 6's and your slow force just became the fastest i have done this many times. Take beast on the skink priest.

    I would take a scar vetran to go in the unit with the temple guard with halberd light armour steg helm thats a str6 tough 6 3+ armour 4 attacks he will best alot of guys and rack up the kills more so boosted by light. Also across the board remeber predatory fighter so many people forget it.

    The rippas they look great on paper unfortunatly in practice they are poor sadly they are a one hit wonder i would take more stegs i wish the normal guys could take the giant blow pipes those things rock. Also consider razors or slamanders both are a fun and good addition to any force.

    Well i hope my ramberling helps.

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    Haha your rambling did help thanks for replying

  8. #6
    LO Zealot d_k_patt's Avatar
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    happy to help let us know how it goes

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