<3000 2400pts campaign list - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 3 of 3
  1. #1
    Member Saim-Hann's Avatar
    Join Date
    Aug 2012
    Age
    25
    Posts
    89
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    13 (x1)

    2400pts campaign list

    Hi guys so I'm relatively new to Lizardmen and I'm not sure if I'm taking the right direction with my lists anyway what do you think?

    LORDS/HEROES

    Saurus oldblood
    Carnosaur
    Loping stride
    Bloodroar
    Sword of bloodshed
    Armour of destiny
    Luckstone

    Skink priest
    Lvl 2
    Dispel scroll
    The other tricksters shard

    Saurus scar vet
    BSB
    Light armour
    Sheild

    CORE

    30 saurus warriors
    Spears
    Full command

    30 saurus warriors
    Spears
    Full command

    12 skink skirmishers
    Blowpipes

    SPECIAL

    8 cold one riders
    Spears
    Full command

    10 temple guard
    Full command
    Jaguar standard
    Biting blade

    RARE

    Ancient Stegadon
    Engine of the God's


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member Blackadder's Avatar
    Join Date
    Dec 2011
    Age
    27
    Posts
    783
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    95 (x2)

    Obviously I'm no Lizardmen player as you know mate, but the only thing I'd really suggest having played you a couple of times would be to:

    A) Increase the unit size of the temple guard, as if you're facing large blocks of infantry 10 guys might not hit hard enough, even on the flanks.

    B ) Maybe drop the skinks or get another unit of them (like I said today I think they don't achieve much via shooting/blocking etc on their own unless there are a lot of them)

    and C) Perhaps consider another Stegadon or monster so that the one you've got isn't a bullet/cannon magnet (like how my one riptide was, for e.g. before I got a second).

    As I say though, I don't play Lizards so take my advice with a pinch of salt - I'm happy to help you test the list a day you're off work too (using allies or something to buff my elves up to 2400).

  4. #3
    Fanatic Lucas's Avatar
    Join Date
    May 2012
    Location
    England
    Age
    30
    Posts
    882
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    53 (x2)

    I however do play lizardmen and have done for years now. Anyway on to the list. The BSB needs a ward save try light armour, tal of pres and enchanted shield for a good armour and good ward, the old blood is good but will suffer from lots of shooting as his carno can be killed out from under him. The saurus are good just keep the steg next to both units so they keep the ward. 10 temple guard are of no use, 20 with a slann is the way to go. Also why does the skink priest have an item made for combat? He will die soo quick.
    Upon wings of iron they fall upon the foe

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts