2,500pt List for Small Tourney Saturday - Warhammer 40K Fantasy
 

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  1. #1
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    2,500pt List for Small Tourney Saturday

    Hello all, there's a small tourney at the local game store Saturday. This is my list: LORD-Slann Mage-Priest with Becalming Cogitations, BSB, and Earthing Rod. LORD-Saurus Oldblood with Armor of Destiny, Shield, and Pirahna Blade. HERO-Skink Priest Level 2 (Lore of Heavens). HERO-Skink Priest Level 2 (Lore of Beasts). CORE-42 Saurus Warriors with full command, spears, and shields. CORE-25 Saurus Warriors with hand weapons and shields, and full command. CORE-12 Skink Skirmishers with Blowpipes. CORE-12 Skink Skirmishers with Javelins and Shields. CORE-12 Skink Skirmishers with Javelins and Shields. SPECIAL-12 Cold One Riders with full command, shields, and spears. SPECIAL-3 Jungle Swarms. RARE-Salamander with extra handler. I don't really plan on tweaking the list all that much. If I did, I might drop the Salamander and roll with another 12 Skink Squad with Blowpipes. I could also throw in a Scar-Vet with a shield to bolster the 25 Saurus unit. Anyway, what I was really wondering was what should I look out for for each other army? I don't know what armies I will be battling, but what are some horde units that can butcher my horde and what crazy combos are out there?


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  3. #2
    Senior Member DeathPoke's Avatar
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    Hello all, there's a small tourney at the local game store Saturday.

    This is my list:

    LORD

    -Slann Mage-Priest
    --Becalming Cogitations
    --BSB
    --Earthing Rod

    -Saurus Oldblood
    --Armor of Destiny
    --Shield
    --Pirahna Blade

    HERO

    -Skink Priest
    --Level 2 (Lore of Heavens)

    -Skink Priest
    -- Level 2 (Lore of Beasts)

    CORE

    -42 Saurus Warriors
    --full command
    --spears
    --shields

    -25 Saurus Warriors
    --hand weapons
    --shields
    --full command

    -12 Skink Skirmishers
    --Blowpipes

    -12 Skink Skirmishers
    --Javelins
    --Shields

    -12 Skink Skirmishers
    --Javelins
    --Shields

    SPECIAL

    -12 Cold One Riders
    --full command
    --shields
    --spears

    -3 Jungle Swarms

    RARE

    -Salamander
    --extra handler

    I don't really plan on tweaking the list all that much. If I did, I might drop the Salamander and roll with another 12 Skink Squad with Blowpipes. I could also throw in a Scar-Vet with a shield to bolster the 25 Saurus unit. Anyway, what I was really wondering was what should I look out for for each other army? I don't know what armies I will be battling, but what are some horde units that can butcher my horde and what crazy combos are out there?

    <<FIXED FOR EASE OF USE>>

    -POKE-

  4. #3
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    Thank you DeathPoke. I don't know why my enter key is not taking my text to the next line.

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