Necromunda Starting Spyrer Gang - Warhammer 40K Fantasy

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  1. #1
    Join Date
    Sep 2012
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    1 (x1)

    Starting Spyrer Gang

    Malcadon x 2
    • 6 xp
    Orrus x 3
    • 3 xp
    1000 points

    I'm considering picking up some models from gw as I own a spyrer matriarch well painted that I picked up from a gaming store years back for $1, looking at ebay now I realize just how lucky I was. Anyways, I want to start a spyrer gang and when I've run them in the past (using proxies) I've felt that Malcadon and Orrus are the most effective, Malcadon especially on a terrain dense board as their ability to go up walls adds a lot of maneuverability.

    Well anyways, any thoughts on the list, as simple as it may be, would be appreciated. If your experience has been completley different tell me about it, I so rarely get to play necromunda but when I do I love it.

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  3. #2
    Slaaneshi Battle Barge CO
    Join Date
    Jan 2006
    Louisville, KY
    4 Post(s)
    0 Thread(s)

    127 (x5)

    I've had good results in the past with the Malcadons. I haven't tried the Orrus, so I can't really talk too much about them. For me, speed and manueverability were the keys to defeating larger gangs with my Spyrers.
    "Is Archon Braigh-Dee going to have to choke a Wych?

    Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.

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