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  1. #1
    Senior Member Bladeweaver's Avatar
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    Need help with starting Tryanid Fleet

    Found out i can make a Tryanid hive fleet for less then 50 bucks. As a noob with little experince, what should i look at? The only other player is a Chaos, Imperial, Eldar player.


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    Benevolent Dictator CaptainSarathai's Avatar
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    I'll take a look and post something tonight. You can make a fleet of 'Nids out of regular old 40k Nids, just about. They're.... different. I'll say that much. I don't know anyone who plays them, I've certainly never seen them on the table. I can, however, comment from the perspective of someone who's got some experience playing those other three fleets, so once I see what sorts of weapons and pricing the 'Nids are rocking, I'll be able to steer you towards the goal.
    Pts Values for AoS here!

    Nippon Armybook: Isuu, Scribd, and free at Google Docs

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    Benevolent Dictator CaptainSarathai's Avatar
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    Alright - had a refresher look at their rules and such, and realized why nobody in my group plays them: they can be terribly, terribly broken fleets.

    At their core value, not sure if you're aware, but they are on Synapse, all the time. There's a simple "yes or no" flowchart to determine what your ships do when they're not under command of a Hive Ship. The problem? The cruisers aren't that amazing anyways. The escorts are, and they can be kitted out for all sorts of gnarliness, which was really surprising because I was always told that 'Nid fleets were really slow (they are, Hives and Cruisers anyways).

    Like most fleets, Nids are capable of laying out a lot of ordnance, and they certainly like keeping people in the front (very similar to Chaos, Orcs, and Eldar). In fact, Nids have no upper limit on their ordnance (most fleets stop producing Fighters/Bombers when they run out of bays, 1 bay = 1 squadron). The tactic therefore, for Nids, would likely be very similar to some of the Imperial and Chaos builds: lay down a wall of ordnance to screen your advance, and then get into boarding range of the enemy. You know what's really cool about this? It takes almost no Synapse checks, because guess what Tyranids like more than anything else: free hugs.

    Anyways, if you're going for full on broken, maxing out on Hive Ships would just about do ya, taking a mixture of really solid forward-firing batteries (Nids can fire batteries that nearly max out the Gunnery chart) and tons of heavy ordnance, on ships with as many wounds and spores as you can pack on. Not sure there's anything in the game that will take that out. Mix in Feeder Tentacled Escorts (Vanguard, but most likely just Escort class) and maybe some Kraken with Claws to throw on All-Ahead Full in order to lock enemy ships in "combat" and keep them from firing, and you should do just fine.

    A more mixed approach, technically more fluffy and a bit less pinheaded, would be to throw in some Cruisers and limit yourself to just one or two "Super Hivies" per list. In this case, you're almost playing as Orks. I'd actually go much the same route: keep the Vanguards (more important with Cruisers, because otherwise you need the Synapses to select enemy targets, rather than just blasting away at the closest) and give them Feeders so that you can use them for boarding and "mopping up" once you're stuck in. Then, spread all the Spore Cysts, forward batteries, and ordnance that you'd get from your Hivies, onto your Cruisers and essentially play the same tactics (move forward and shoot the hell out of stuff til you board it).
    It is tempting to put Feeders on almost everything, because when 'Nids don't get orders from the Synapse, their first instinct is to find a "snuggle buddy" (much to the chagrin of the 'buddy').

    So that should really about do ya. If you find yourself losing games, just start tossing in more Hive Ships. It's really the flip-side of the coin to the new Tyranid Codex. It really seems that the list can be as nasty as you want it to be, just add more broken stuff until you start to win.
    It's not a complaint, don't take it as an "everyone hates Tyranids". BFG is definitely a game that you don't play competitively, because if you lose even one opponent to cries of cheesery, you lose half your playgroup. It's hard to find games of BFG and nobody wants to risk being "that guy" who nobody plays with. So I say, keep things cheery first, understanding that BFG ships are already expensive, and if GW cuts the specialists like they've been threatening for umpteen past years, the costs of stuff like Eldar will skyrocket. You can just buy a box of Nids and mash yourself up a new fleet if one doesn't work. Your opponents have it a bit harder.
    Pts Values for AoS here!

    Nippon Armybook: Isuu, Scribd, and free at Google Docs

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    Senior Member Bladeweaver's Avatar
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    Quote Originally Posted by CaptainSarathai View Post
    Alright - had a refresher look at their rules and such, and realized why nobody in my group plays them: they can be terribly, terribly broken fleets.

    At their core value, not sure if you're aware, but they are on Synapse, all the time. There's a simple "yes or no" flowchart to determine what your ships do when they're not under command of a Hive Ship. The problem? The cruisers aren't that amazing anyways. The escorts are, and they can be kitted out for all sorts of gnarliness, which was really surprising because I was always told that 'Nid fleets were really slow (they are, Hives and Cruisers anyways).

    Like most fleets, Nids are capable of laying out a lot of ordnance, and they certainly like keeping people in the front (very similar to Chaos, Orcs, and Eldar). In fact, Nids have no upper limit on their ordnance (most fleets stop producing Fighters/Bombers when they run out of bays, 1 bay = 1 squadron). The tactic therefore, for Nids, would likely be very similar to some of the Imperial and Chaos builds: lay down a wall of ordnance to screen your advance, and then get into boarding range of the enemy. You know what's really cool about this? It takes almost no Synapse checks, because guess what Tyranids like more than anything else: free hugs.

    Anyways, if you're going for full on broken, maxing out on Hive Ships would just about do ya, taking a mixture of really solid forward-firing batteries (Nids can fire batteries that nearly max out the Gunnery chart) and tons of heavy ordnance, on ships with as many wounds and spores as you can pack on. Not sure there's anything in the game that will take that out. Mix in Feeder Tentacled Escorts (Vanguard, but most likely just Escort class) and maybe some Kraken with Claws to throw on All-Ahead Full in order to lock enemy ships in "combat" and keep them from firing, and you should do just fine.

    A more mixed approach, technically more fluffy and a bit less pinheaded, would be to throw in some Cruisers and limit yourself to just one or two "Super Hivies" per list. In this case, you're almost playing as Orks. I'd actually go much the same route: keep the Vanguards (more important with Cruisers, because otherwise you need the Synapses to select enemy targets, rather than just blasting away at the closest) and give them Feeders so that you can use them for boarding and "mopping up" once you're stuck in. Then, spread all the Spore Cysts, forward batteries, and ordnance that you'd get from your Hivies, onto your Cruisers and essentially play the same tactics (move forward and shoot the hell out of stuff til you board it).
    It is tempting to put Feeders on almost everything, because when 'Nids don't get orders from the Synapse, their first instinct is to find a "snuggle buddy" (much to the chagrin of the 'buddy').

    So that should really about do ya. If you find yourself losing games, just start tossing in more Hive Ships. It's really the flip-side of the coin to the new Tyranid Codex. It really seems that the list can be as nasty as you want it to be, just add more broken stuff until you start to win.
    It's not a complaint, don't take it as an "everyone hates Tyranids". BFG is definitely a game that you don't play competitively, because if you lose even one opponent to cries of cheesery, you lose half your playgroup. It's hard to find games of BFG and nobody wants to risk being "that guy" who nobody plays with. So I say, keep things cheery first, understanding that BFG ships are already expensive, and if GW cuts the specialists like they've been threatening for umpteen past years, the costs of stuff like Eldar will skyrocket. You can just buy a box of Nids and mash yourself up a new fleet if one doesn't work. Your opponents have it a bit harder.
    Thank you dude. Frist, i wont be that guy. Was that guy in airsoft... bought 600$ gun, 3 months later no one would play with me...3 years later i sold the gun. There only one other guy. Hes teaching me BFG and im teaching him 40k. Wont make a broken list, cuz i do want it to remain fun. ( im not one of those jerks that will pummel a noob just cuz i like to sandbag opponents so i can feel good about myself). I cant wait to start making my own ships...it looks like so much fun again thank you so much

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