Over the years, I've managed to teach my girlfriend various games, from MtG to Blood Bowl, but she rarely sticks with any of them for long. This isn't really specific to wargames - she doesn't like playing me at chess or Scrabble either - but the one success I have had recently has been Heroquest. We played our first game around late October or early November I reckon and since then have played about three more, largely at her initiative. This is pretty good going.
While I like the chance to share my hobby with her though, I have to say that I'm not fining Heroquest as great a gaming experience as it was 20-odd years ago. I've been hoping to move us on to something more advanced and (since I never owned Advanced Heroquest) Warhammer Quest looks the best bet. I think I still have all the necessary rulebooks along with my various other Warhammer rulebooks. While home for Christmas, I dug out the WHQ box in my mum's loft, which has loads of floor tiles, cards, counters, etc. I don't have all the miniatures, but I probably have substitutes for most of them, so with luck we're set to give it a go.
Despite owning the game, I honestly don't think I ever played it, so I have some rather basic questions if anyone can help...
1) Is it worth it? Do you think I - and more importantly my gf - will like it?
2) Am I right in thinking there is no GM/evil wizard - the monsters run on 'autopilot', leaving us to play two hero characters each?
3) I've not done a full inventory check, but what bits do I really need and what can I manage without?
4) While I'm still at my mum's I also have old WDs (c.#180-220 UK). Can anyone recommend good WHQ stuff? I remember one with Skaven missions involving a part-mechanical Rat Ogre thing - I may need to look for that...
(p.s. Ignore the prefix - was compulsory, but WHQ not included.)