Guardian Defender: WS:3 BS:3 S:3 T:3 A:1 W:1 I:4 L:8 AS:4+
Storm Guardian: WS:3 BS:3 S:3 T:3 A:1 W:1 I:4 L:8 AS:4+
Warlock:WS:4 BS:4 S:3 T:3(4) A:1 W:1 I:4 L:8 AS:- IS:4+
Point Cost: 8
Unit Size: 10-20/1 Warlock
Wargear:Shuriken Catapult, Mesh Armour, +Grav Platform
/Close Combat Weapon, Shuriken Pistol, +2Flamers+5Pts/+2Fusion Guns+10Pts,+Plasma Grenades+3Pts, Mesh Armour
The standard firearm of the Craftworld Eldar is the Shuriken Catapult, a gun with modest range and a high rate of fire. The ammunition of the Shuriken Catapult is stored as a solid core of plasti-crystal material. A series of high energy impulses originate at the rear of the weapon and fly through the barrel at terrific speed. Each impulse detaches a monomolecular slice of the ammunition core and catapults it from the weapon's barrel, hence the name. The Shuriken Catapult has the following profile: R:18" S:4 AP:5 T:A2.
Like the Shuriken Catapult, the Shuriken Pistol fires off a hailof razor-sharp discs that all but shreds the flesh of those foolish enough to stand in the way. The main distinctive difference between the Shuriken Pistol and the Shuriken Catapult, is the much smaller, compact version of the Shuriken Pistol, due to the shorter firing barrel which guides and launches the shuriken disc hail from the Pistol. Its effective range is shorter as a result. The compact size of the Shuriken Pistol allows it to be used as a sidearm in close combat, whereas the Shuriken Catapult would be much too cumbersome, unless used in conjunction with the Auxiliary Drive of the Dire Avenger's Avenger Armour. The Shuriken Pistol has the following profile: R:12" S:4 AP:5 T:P, Shuriken Hail.
The Shuriken Pistol fires off a Shuriken Hail, instead of a single shot like the pistols of the other races. This means that it is treated as an Assault 2 weapon during the Shooting Phase, and as a Pistol weapon during the Assault Phase.
Plasma Grenades are thrown right before engaging with the enemy in close combat. They are specially designed for use when attempting to engage enemies behind cover.They have the following profile: R:8" S:5 AP:3 T:A1, Blast, Pinning.
Mesh Armour grants a 4+AS.
Rune Armour grants a 4+IS, that may be boosted by +1 or +2, depending on the Casting roll of the Spell Augment.
For each 10 Guardians Defenders, gain 1 Grav Platform. The Grav Platform has Holo-Sphere Projector, allowing it to Fleet together with the Guardian Defenders.
Fleet of Foot, Dying Race, She Who Thirsts,The Path of the Artisan
Tactical Withdrawal: The Citizen Militia of Guardian Defenders and Storm Guardians are a precious commodity of the Craftworld, being composed of the normal citizenry that comprise the work force and intellectual elite of the Craftworld. Although they take up arms to war, the Eldar will never risk leaving an entire troop of them to be lost, providing the best armour they can equip them as a main issue wargear, while providing orders that should the unit receive heavy casualties that will reduce them pass a certain point, they will have to make a tactical withdrawal from the battle in a way that will preserve their lives as long as possible.Should a Guardian unit be reduced to below 50% of its original unit strength, the unit will immediately Fall Back and Retreat towards their table edge. Should they encounter or be intercepted by an enemy unit, they will engage them in close combat as usual, rolling to see if they Regroup, but should the unit lose even a single round of combat, they will once again Fall Back, Retreating after a Sweeping Advance is made.
Citizen Militia: For +2 Points a Guardian Defender can increase its BS by 1 to 4, while a Storm Defender can increase its WS by 1 to 4, in the same way. Both types may increase the statistic that is not their specialisation, for +1 Point each. As long as just one model among them takes the upgrade, the whole unit of Guardian Defenders or Storm Guardians have to be entirely upgraded this way, as well.