Skyre/Eshin or Skyre/Moulder - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 6 of 6
  1. #1
    Junior Member ZoMbFi's Avatar
    Join Date
    Apr 2014
    Location
    Norfolk, Virginia, United States
    Age
    30
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Skyre/Eshin or Skyre/Moulder

    Hey there Skaven Warlords, I am looking for some feedback on building a solid army list. Any tips?

    80- clanrats
    80- plaguemonks converting to slaves and clan rats
    12- Rats with Pack Master
    6- Rat Ogre pack with two pack masters
    2- Rattling Gun pack
    2- Warp fire thrower
    1- Warp hunters pack/10-20 pieces
    2- Warlock Engineer
    1- Skaven Warlord
    1- Ikit Claw
    2- warp lightening cannon
    1- doom wheel
    1- Screaming Bell
    1- Hell Pit Abomination


    ~ Peace and War make Dogs of War~

    Last edited by ZoMbFi; April 15th, 2014 at 07:57. Reason: double post

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member BloodRider76's Avatar
    Join Date
    Aug 2012
    Location
    PA
    Age
    44
    Posts
    330
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    26 (x1)

    Quote Originally Posted by ZoMbFi View Post
    Hey there Skaven Warlords, I am looking for some feedback on building a solid army list. Any tips?

    [FONT="]80- clanrats[/FONT]
    [FONT="]80- plaguemonks converting to slaves and clan rats[/FONT]
    [FONT="]12- Rats with Pack Master[/FONT]
    [FONT="]6- Rat Ogre pack with two pack masters[/FONT]
    [FONT="]2- Rattling Gun pack[/FONT]
    [FONT="]2- Warp fire thrower[/FONT]
    [FONT="]1- Warp hunters pack/10-20 pieces [/FONT]
    [FONT="]2- Warlock Engineer[/FONT]
    1- Skaven Warlord
    1- Ikit Claw
    2- warp lightening cannon
    1- doom wheel
    1- Screaming Bell
    1- Hell Pit Abomination


    ~ Peace and War make Dogs of War~

    1. Unit size, of 6 x 5, is a good start.

    2. A unit of 3 rat ogres, to support units with characters.

    3. I have no idea, what warp hunters are....

    4. In 8th, monsters are simply, war machines magnets. Personally, I'd rather focus on other rare choices.

    5. Honestly, I rather take a grey seer on foot, so can take advantage of Look Out, Sir !
    I worship Khorne ... every 28 days.

  4. LikeZoMbFi liked this post.
  5. #3
    Junior Member ZoMbFi's Avatar
    Join Date
    Apr 2014
    Location
    Norfolk, Virginia, United States
    Age
    30
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Warp hunters are old MordheIm pieces that I am going to use as gutter runners. I am fairly excited to play this army. It will be very random and could very well cause havoc- upon myself or my opponent!

  6. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  7. #4
    Senior Member SILKiam's Avatar
    Join Date
    Oct 2011
    Location
    Wolverhampton, UK
    Age
    31
    Posts
    543
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    136 (x3)

    Well as one who is blessed by the horned rat...

    160 Clanrats.

    Get more! Beg, borrow, steal, hassle or even purchase. Don't really care how, just get hold of some more. The Island of blood is a gold mine on eBay at the moment! Use it whilst you can and get hold of as many clanrat models as you can. Skavenslaves are probably the best core point for point when things go somewhat right, and clanrats can take the oh so beautiful weapon teams! If you are adamant on not buying any more clanrats then it's time to load up on the weapon teams. Take a minimum squad of clanrats, add a weapon team and repeat until you either run out of weapon teams of Clannies. The whole idea is to reduce the ranks of your opponents units until you are capable of out ranking him with your piddly clanrat units. Sounds easy on paper (screen?) but hard to master when it comes to actually doing. I struggle at times and this is my favourite tactic with skaven. Theres just something so very entertaining about shelling a unit of chaos warriors with 6 poisoned wind mortars, or gunning down a unit of witch elves with a ratling gun or 3.

    But I highly advise on getting atleast 50 more clanrats to use as slaves. These are your bread, butter, bacon and the cup of coffee to go with it. Got a fat unit of chaos warriors charging you? Send in the Slaves! How about that nice dark elf deathstar? SLAVES! What about a big fat shooty unit like lothern seaguard? Send in the slaves to pin them down! This is, of course, combining it with the Ld bubble of both your Lord and your battle standard bearer. Being able to sit back with a stubborn 9 or 10 unit with a re-roll is brilliant. You don't care about him winning combat as you've just held up a monster of a unit with about 100 points of expendable bodies.


    12- Rats with Pack Master

    You have too many rats! Heh, just joking. But you do have enough models to be able to run two of the sneakiest units available to us - the dreaded rat dart! Take a unit of 5 rats and their pack master, deploy them 2 models wide and 3 deep. Now, this unit isn't there to go and kill stuff, nor is it there to go and hold a unit up. It's there to use the ancient art of charge misdirecting and blocking your opponents path. Run them up in front of a deathstar, but angle them slightly away from your battle line. If your opponent charges them then they have to "close the door" towards the giant rats. When they kill the giant rat unit, they either over charge off into the distance, taking another turn or so to get back in the fight, or have to hold and risk facing a flank charge by one of your units. Not bad for 20 ish points! You can find a better discussion of it here (NOTE: apologies in advance to the mods if linking to other forums aint allowed)


    6- Rat Ogre pack with two pack masters

    I can't actually suggest much really, all my rat ogres have found themselves being shot off before they ever reach combat I would personally avoid them, the lack of armour save and only at T4 is a bit of a liability. Save your points for elsewhere, like weapon teams!


    2- Rattling Gun pack
    2- Warp fire thrower


    Gooooooood....... Try and get some poisoned wind mortars, then go and find your chaos or Dwarf players. Laugh maniacally when that blast marker hits their nice and neatly ranked units with armour ignoring warpstone goodness!

    Gutter runners

    Give them slings, stick them on the flank, scout them and then go and pulverise a warmachine. Win. Now you can take monsters


    Warlock Engineer

    Dooooooooommmmmmm Rocket! Warlock with doomrocket. Just take it! It is amazing, cheap and effective at what it does. If you have the points to spare, give the other one the brass orb, and throw it at monsters, giants, dwarves and steam tanks and just laugh. Alot. Failing that, keep on bare bones and have the most feared warlock in the enitre game: the nakedlock. 15 points. Can hid in any unit that it wants, so it can't be shot at, then flies out of the unit to be used exactly as a rat dart, but cheaper, easier to maneuver and gets to where it's going faster. Plus you can throw it into a unit "Just in case" and your opponent won't see it coming.


    1- Skaven Warlord
    1- Ikit Claw


    The on thing that make me worried here is the lack of grey seer. They are just simply brutal with their magic. Dreaded 13th is up there with the best spells in the game and the grey seer is guaranteed to get it unlike alot of other Lvl 4 spell casters. The skaven spell list isn't too shabby either, both is good against alot of opponents and you get to choose which lore you take at the start of the game instead of when you're writing the list (if I remember correctly!). He also comes with D3 warpstone tokens, which means that he is also a reliable caster if the wind of magic are deserting you. Only gotten 2 power dice in the wind of magic? Pop all of your tokens and watch your opponents face when he can't dispell anything with his paltry single dice. And you get all of this for a measly 240 points?! You can use him in a game of 1000 points if you don't want friends! In 2.4k you can bump him up with a little bit of gear (skalm and earthing rod is my fave combo at the moment) to turn him into a real powerhouse of destruction. Buy one. Use one. Love it all the time. The warlord, however, can still be useful. If you're playing enough points take both the grey seer and the warlord in the same list, keep the warlord cheap and nominate him as your general. That way you can go crazy with your magic but not risk the Leadership offered by the army general which is vital for a skaven army of any size. Whilst we are on the subject you might want to think about getting hold of a chieftain to use as your battle standard bearer, the one in the island of blood set will do nicely. A re-rollable leadership test is vital for pretty much anything in the skaven army. Either keep it mundane or take the storm banner is probably the better option, but just don't avoid taking one. A grey seer and the battle standard is automatically included in pretty much any army that I right, and you just go wrong with them.

    Everything else looks ok. If you're after for modelling the army take a read of this, I wrote it for another skaven starter over on Second Sphere when he was asking about the best way to model a skaven army:

    Why hello Deraj and welcome to my specialist subject area!

    I play Skaven myself, also with a strong Clan skyre theme. There's a few tips and tricks that I can share with you in order to get the theme that you want but still not run the risk of having to convert every last damn model in your army. Are you sitting comfortably? Then lets begin!

    1 - Height and depth. Check out the pictures of skaven, Orks, Tyranids or even just regular hordes in the real world and what do you see that makes them different from the regular infantry? Height and depth. Think that a squad of clanrats is a little too uniform? I agree! Go ahead and grab a little bit of corkboard and stick some of them on that to provide a variance in the unit to make it feel more rag tag. Although another little trick that you can do is to stagger them in their movement tray. Depending on your local scene this may be seen as a no-no but in my group we measure from the edges of the movement trays, so that gives me the perfect opportunity to add even more chaos to otherwise roman legion-esque units. Get your movement tray and every other file stick a little bit of sprue there, just long enough to cover the 20mm length where the edge of the model should be. Make the end of the tray that little bit longer to accommodate this and all of a sudden you have a blob effect when the unit is ranked up with some slightly further back than the others. Add a bit of filler to the tray to cover the gaps and sand and paint as normal.

    2 - Unit fillers are made of win! Okay, so we don't want to have to convert the entire army to make sure that we either get a theme or an idea across to those that view the army, but we still want to get something going in terms of uniqueness. Unit fillers! Want that scurrying over idea to come across? Grab yourself a few 40mm bases and model a few scenes here and there, elevate them a little so that they are easier to be seen and viola! You have yourself a nice little eye catching min diorama to the unit. Create afew of them and it comes across the whole of the army at first glance and only really gets down to the nitty gritty when you look closer. Perfect for games where you and your opponent and 4 foot apart from each other. Whats more, here's where you can add a little clan skyre theme to the army. A giant cyborg Rat Ogre? Some diabolical dooms day weapon? Just let your imagination run riot!!

    3 - Hey thats a nice front rank! Yeah, this goes hand in hand with the good old fashioned method of painting the front rank to a high standard and just drybrushing everything else (pussies! Real skaven players wet blend everything!), but this time in the modelling side of the hobby. If you want to convert things, only do the first rank or so. Also borrows a little from the misdirection of the unit fillers option. Use some of the older warlock models as unit champions, give the occasional bionic eye or arm here and there, make the standard of the the unit some steam punk powered modern art monstrosity. Just a word of advice though: the Skaven don't see such advancements like, say, the imperium does. These are not bionic parts meant to replace lost limbs after combat. (for the most part anyways) Any skaven that is missing an eye or a limb is more than likely going to be eaten as the weaker member of the clan by some very hungry clanmates. They are seen as a means to improve themselves above what their bodies are currently capable of. However, it is worth mentioning a that a few crude replacements for the likes of unit champions could very well be in order, something quickly grafted on to not reveal any weakness to the his rivals.

    4 - Go Nuts! No, seriously, just go nuts. Grab yourself a jotter, keep it with you at all times and write down any silly old idea that comes to the front of your mind. Don't care what it is. Could be a warpstone powered lawn flamingo for all I care! Just. Write. It. Down. Then what you do is come back to that little scrap book when the idea well dries up. See what little treasures you have stored away that you might have forgotten. Hell, even add a few rough sketches to better visualise what you were thinking of at the time. I came up with my Warlords Warpstone powered, cog driven bonebreaker when I first saw the leaks of the Space Marine centurions, took the picture and scribbled all over it is MS paint. Randomly found it whilst cleaning out my hard drive a few months ago and it's now been made reality! If it wasn't for that then a good idea would have slipped through my fingers.

    5 - Inspiration. Thats all you need to get the ball rolling. Go and play a few games that have that clan skyre feeling to the environments. Bioshock, Dishonored, Guild wars, the Dwemer ruins in the elder scrolls. Not only can this serve as a leaping point for your own projects, but unlike a film you can get a full 360 degree view of the object rather than some passing footage. One good mention must go to Half Life 2, whilst the stuff in there isn't precisely what you would call a skavens heaven it does have some very succinct points in the developers commentary about how to keep something grounded in reality. Whilst we are dealing with a race of magic infused chaos ratmen in a totally different reality, we exist in this world and having things grounded in solid reasoning makes the conversions believable.

    6 - Contrast. If you are wanting to make the army feel like a roiling horde of Skaven then make sure that you have contrast in your own army to make those horde units stand out more. Plus it helps them actually feel like the are meant to look that ragged!

    Anything else that you need to know just ask. I think I might have gone off on a tangent there....

    Oh, and do yourself a favour - take your time and get the best job in that you possibly can. Sure drybrushing and dipping is easier, but no where near as rewarding as properly highlighting the models.

  8. ThanksZoMbFi thanked for this post.
  9. #5
    Junior Member ZoMbFi's Avatar
    Join Date
    Apr 2014
    Location
    Norfolk, Virginia, United States
    Age
    30
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Great f*ing help! This is exactly the feed back I was looking for! You are the man. Thank you so much for your wisdom. I will be picking up some more clan rats for slaves. You have been a load of help. If I could buy you a shot or a round I would.

  10. #6
    Senior Member SILKiam's Avatar
    Join Date
    Oct 2011
    Location
    Wolverhampton, UK
    Age
    31
    Posts
    543
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    136 (x3)

    No problem, just make sure you pass on the advice when you become a veteran and don't scoff at the new guys

    Any more advice that you need just yell and I'll be happy to help.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts