<1000 750 Ork List, New to Warhammer 40k - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 6 123 ... LastLast
Results 1 to 10 of 54
  1. #1
    Junior Member
    Join Date
    Nov 2016
    Age
    31
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    750 Ork List, New to Warhammer 40k

    Hello, as the title says rather new to the scene. I've played games before and enjoyed it, mostly I enjoy painting but want to get a decent army for myself. Orks have always been funny and unique to me so decided to start with them.

    From what I've gathered their bikes are pretty darn good and so are Koptas. I'd eventually like to get a Stompa but for right now what I'm thinking. Close combat and Krump!
    Let me know what you think.

    Warboss
    +Blitzbike +Klaw

    11 Slugga Boyz
    +Eavy Armor
    +Nob +Klaw
    +Trukk +Boarding Plank

    11 Slugga Boyz
    +Eavy Armor
    +Nob +Klaw
    +Trukk +Boarding Plank

    3 Deffkoptas
    +Rokkits +Buzzsaw

    4 Warbikerz

    32 Total Units
    732 Points


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member
    Join Date
    Jan 2016
    Posts
    423
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    43 (x1)

    Firstly, hello and welcome to a fellow greenskin!

    Right, I have to admit I don't usually write smaller lists as most games tend to be about 2000 points and orks are notorious for being difficult to play using small forces.

    However that being said let me offer some critique.

    As the Trukks are kitted out with planks I'm assuming that this is so the uit can assault? If so drop the sluggas. You want them getting as many attacks as possible in combat.

    Deffkoptas are good in larger games unfortunately smaller they are way too much of a point sink. You're looking at nearly the points value of a nobz unit and they are going to do a lot more damage. I'd be tempted to drop them and replace them with nobz. Or a couple more units of boys. Hell you want to be really annoying take a second warboss led bike unit!

    Warbikes are solid and a warboss in there gives them a lot of punch.

  4. #3
    Senior Member
    Join Date
    Jan 2016
    Posts
    423
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    43 (x1)

    Oh and FYI that's not 32 total units, its 32 total models, only 4 units.

  5. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  6. #4
    LO Zealot Zentradi's Avatar
    Join Date
    Oct 2005
    Location
    Sweden
    Age
    41
    Posts
    1,296
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    288 (x5)

    I like the idé of a second bike unit with warboss. They will do the heavy lifting.
    Keep the paint diluted and thin :)
    (first rule in Zentradis book of painting)
    http://www.coolminiornot.com/artist/Zentradi

  7. #5
    Junior Member
    Join Date
    Nov 2016
    Age
    31
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Thanks for the responses but I'm a little confused as to why drop the slugga? They have slugga/choppa so they get the extra attack correct?

  8. #6
    Son of LO Marius the Possessed's Avatar
    Join Date
    Nov 2008
    Location
    Vancouver, BC
    Posts
    2,965
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    355 (x8)

    I think kingzerno mixed up Sluggas and Shootaz in his head.

    What you really need are Bosspoles on those Slugga units though. Mob Rule kinda sucks now so that reroll can be extremely helpful.

  9. #7
    Junior Member
    Join Date
    Nov 2016
    Age
    31
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Ok since you said 750 is kind of hard to make Orks work, how about this 1250 list. I really like Koptas and want to keep some in there. Each boss will run with its appropriate group of units.

    Warboss
    Blitzbike + Powerklaw

    Warboss
    Mega Armor + BP

    x5 Meganobz
    Skortcha x2
    Trukk w/ Boarding Plank

    x12 Slugga Boyz
    Nob w/ Klaw
    BP
    Trukk w/ Boarding Plank

    x12 Slugga Boyz
    Nob w/ Klaw
    BP
    Trukk w/ Boarding Plank

    x12 Slugga Boyz
    Nob w/ Klaw
    BP
    Trukk w/ Boarding Plank

    x3 Deffkoptas
    Rokkits + Buzzsaw

    x7 Warbikerz

    1242 pts

  10. #8
    Member Noble Korhedron's Avatar
    Join Date
    Jul 2005
    Location
    Leinster, Ireland
    Age
    34
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    Quote Originally Posted by Aronske View Post
    Ok since you said 750 is kind of hard to make Orks work, how about this 1250 list. I really like Koptas and want to keep some in there. Each boss will run with its appropriate group of units.

    Warboss
    Blitzbike + Powerklaw

    Warboss
    Mega Armor + BP

    x5 Meganobz
    Skortcha x2
    Trukk w/ Boarding Plank

    x12 Slugga Boyz
    Nob w/ Klaw
    BP
    Trukk w/ Boarding Plank

    x12 Slugga Boyz
    Nob w/ Klaw
    BP
    Trukk w/ Boarding Plank

    x12 Slugga Boyz
    Nob w/ Klaw
    BP
    Trukk w/ Boarding Plank

    x3 Deffkoptas
    Rokkits + Buzzsaw

    x7 Warbikerz

    1242 pts
    In case one of the normal mobs of Boyz gets its' trukk blown to bits, I suggest making one of them 'Ard Boyz; any one mob of Troops can be upgraded this way, but I forget the exact rules, not having my Codex to hand. It does mean a 4+ Armour Save so they will no longer automatically die if wounded by most common sidearms, as I don't recall many armies where most units carry AP4 as standard....
    Regards,

    NK.

  11. #9
    Son of LO Marius the Possessed's Avatar
    Join Date
    Nov 2008
    Location
    Vancouver, BC
    Posts
    2,965
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    355 (x8)

    Quote Originally Posted by Noble Korhedron View Post
    In case one of the normal mobs of Boyz gets its' trukk blown to bits, I suggest making one of them 'Ard Boyz; any one mob of Troops can be upgraded this way, but I forget the exact rules, not having my Codex to hand. It does mean a 4+ Armour Save so they will no longer automatically die if wounded by most common sidearms, as I don't recall many armies where most units carry AP4 as standard....
    Any and all Mobz of Boyz can be upgraded to 'Ard Boyz now.

  12. #10
    Member Noble Korhedron's Avatar
    Join Date
    Jul 2005
    Location
    Leinster, Ireland
    Age
    34
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    Quote Originally Posted by Marius the Possessed View Post
    Any and all Mobz of Boyz can be upgraded to 'Ard Boyz now.
    Hmm, OK; I do have the Codex upstairs in my room, but I don't usually make the effort to learn them so well I can recall rules verbatim; BTW, this is not a criticism of any of you, it's just how I roll when it comes to wargaming...
    Regards,

    NK.

+ Reply to Thread
Page 1 of 6 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts