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  1. Rules Development
    Librarius Conclave POINTS 150 + MODELS In times of great need, such as when a high profile enemy of the Chapter is their target, or when their Chapter's Fortress Monastery is under threat, the members of a Chapter's Librarius may join forces into a single unit, a gathering of psychic might...
  2. Rules Development
    Land Speeder Storm Skybreaker Formation POINTS 50 + MODELS When deployed in large formations, Space Marine Scouts can use Land Speeder Storms to drop cluster mines with proximity triggers onto the battlefield. This tactic works best if the Speeders are released from a Thunderhawk Gunship or...
  3. Rules Development
    The Spear of Macragge POINTS 100 + MODELS Normally Space Marines will deploy their tanks either to act independently or in squadrons of the same vehicle type, as this make it easier to use them to their best effect on the battlefield. However Brother-Sergeant Chronus of the Ultramarines, a...
  4. Rules Development
    Thunderhead Bike Assault Force POINTS: 100 + MODELS A large formation of Space Marine bikes is an ideal force to harass less mobile enemy units, able to sweep in heralded by a storm of gunfire, smash into the enemy with a devastating assault, then disengage, ready to repeat the manoeuvre...
  5. Rules Development
    Armoury Command POINTS 150 + MODELS Sometimes a Space Marine Master of the Forge may decide to take to the field of battle accompanied by his most promising iniates; those who are travellers on the path of the machine, but have not yet become Techmarines in their own right. These initiates...
  6. Rules Development
    Devastator Company POINTS 100 + MODELS In a Codex Space Marine Chapter, the Ninth Reserve Company will consist of Ten Devastator Squads. This is where a Battle Brother will learn the best use of Heavy Weapons, directed by the Captain of the Ninth, who has extensive experience in their...
  7. Rules Development
    Scout Bike Ambush Force POINTS 50 + MODELS In a Space Marine force, squads of Scout Bikes normally run reconnaisance missions and lightning strikes against assets behind enemy lines before joining the battle proper. Sometimes, when the enemy force is too large, their bases too well protected...
  8. Rules Development
    Ironclad Charge POINTS 75 + MODELS Heavily armed and armoured, Ironclad pattern Space Marine Dreadnoughts are capable of tearing through almost anything the galaxy can provide and weathering anything that is thrown at them. When several of these armoured warriors stride forth together, they...
  9. Rules Development
    Servitor Battle Maniple POINTS 50 + MODELS Normally tasked by Techmarines as assistants when tending to an injured machine spirit or as bodyguards for them, a Chapter's Servitors can instead be deployed in larger units in times of great need, their usual multi-role wetware replaced with...
  10. Rules Development
    Master of the Apothecarion POINTS 50 + MODELS The Master of the Apothecarion for a Space Marine Chapter holds the Chapter's Legacy as his responsibility. He oversees the creation of new Space Marines as well as the testing and storage of harvested gene-seed, along with the training of new...
  11. Rules Development
    Vengeful Descent Jump Drop Formation POINTS 100 + MODELS The Jump Pack equipped troops in a Space Marine force may at times be combined into a unified force, and use Thunderhawk Gunships to perform a mass drop straight into the enemy. This assault will always be spearheaded by the Chapter's...
  12. Rules Development
    Assault Company POINTS 100 + MODELS The Eighth Reserve Company of a Codex Space Marine Chapter will consist entirely of Assault Squads. Their company will engage in brutal close quarters fighting wherever it is needed, using either jump packs, drop pods, rhino transports or power armoured feet...
  13. Rules Development
    Land Raider Crusader Hurricane Assault Force POINTS 50 PTS + MODELS As the Land Raider Crusader increased in popularity in Space Marine forces after its conception, commanders found that the combined fire of several of the vehicles could prove absolutely devastating, the sustained fire of...
  14. Rules Development
    Land Speeder Interdiction Force Though they are normally seen individually or in small squadrons, Land Speeders may be deployed in larger numbers when squadrons from different companies are combined, or when the Seventh Company of a Codex Chapter, which is entirely equipped with Land Speeders...
  15. Rules Development
    Tactical Squad Spear Strike Formation POINTS 100 + MODELS The Tactical Squads in a Space Marine company will form the core of any assault they make. Experienced in all forms of warfare and well versed in strategy, a single commmand squad can be expected to carry a variety of battlefield roles...
  16. Rules Development
    Armoured Column POINTS 100 + MODELS When speed is of the essence and a rapid advance is required, Space Marines will look to their armoured transports. A column of Space Marine tanks is an imposing sight, and when moving in formation they will adopt patterns laid down in the Codex Astartes...
  17. Rules Development
    Scout Infiltration Force POINTS 75 + MODELS Scout sublime of the Ultramarines, Torias Telion is well known for his feats of Marksmanship, but he also has a grasp of stealth and concealment exceeded by few Astartes outside of those who claim Corax as their Primarch. Telion has tutored the...
  18. Rules Development
    hey this is my first time posting on the forum so im not sure if this is in the right place but last year before 5th edition of 40k came out i got this idea for an entire eldar ranger army but i did not have the money to do this because it is all metal models and now 5th edition has come out the...
  19. Xenos Forces
    hey this is my first time posting on the forum so im not sure if this is in the right place but last year before 5th edition of 40k came out i got this idea for an entire eldar ranger army but i did not have the money to do this because it is all metal models and now 5th edition has come out the...
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