This is a 2K List, that I have built around a few principles:
Scenario flexibility (high fortutude, garrisoning power).
Distributed risk portfolio (max unit value with character inside is 500pts).
A broad mix of I, MI, MC, with a variety of strengths.
One scary magic phase per game.
No fliers or...
after thinking of starting a Death Guard list for quite well, i finally tried to make a good list.
I mainly play friendly games, somewhat competative.
Normally I play with Chaos Daemons (40K that is) so I'm not unfamiliar with this game.
Anyway here's my list, all C&C are welcome...
Greetings! This is my first post on librarium, so I apologize if I do anything wrong, or if this has already been dealt with.
Ok, my point is thus.
Death Company have rage, Paraphrasing the rage special rule, You MUST move and/ or run (if you so choose so) towards the nearest enemy model...