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  1. Lizardmen
    Can you have too many skink skirmishers? In my limited experience, solid blocks of saurus work well and all, but I feel that skink skirmishers are all around a good anti-charge unit. Currently, my armies core units are: 15 saurus (hand weapons) 15 saurus (spears) 10 skinks (blowpipes) 12...
  2. Lizardmen Army Lists
    heros: skink chief (general) - terradon mount - piranha blade - enchanted shield skink priest - level 2 wizard - engine of the gods mount - plaque of tepok - 405 points skink priest - level 2 wizard - cloak of feathers - 125 points skink priest - level 2 wizard - 2 dispel scrolls - 150 points...
  3. Lizardmen Army Lists
    Hey, what do you think of this list? Tehenhauin Skink Chief LA & Shield Blowpipe Terradon Sacred Stegadon Helm Skink Priest Level 2 Dispel Scroll Plaque of Tepok Lords and Heroes Total 537 10x Skink Skirmishers 10x Skink Skirmishers 10x Skink Skirmishers 10x Skink Skirmishers 19x Skinks...
  4. Lizardmen
    Situation: 16 skinks with 2 kroxigors, vs a unit of High Elf Spearmen. Spearmen failed Fear test. do they autobreak as being outnumbered by the Unit, or is it just the fear causing portion. All the info I find states that they should as the unit "technically" is fear causing cause of...
  5. Lizardmen
    I have a 700 point match tomorrow night, and have just been given a bunch of skinks and s warriors, what kind of an army can I make? I can maybe proxy for a hero/what have you any army ideas will be appreciated
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