I've just began playing Space Marines some weeks ago and I was wondering what is the best way to equip a 10 man Sternguard Veteran squad in a Vulkan army? I was thinking about using two heavy flamers and combi melta and combi flamers, but which upgrades and how many would you recommend...
First of all I wanted to build a list around Techmarines but I found out it not really balanced because with 3x bolstered defences isn't really efficient.
I'm still trying this one out so I'm looking for C&C.
Termie Libby with SS and Epist, Gate & Null Zone
MotF, Power Axe, Digital...
I was just wondering, If i take a dedicated transport for a unit of sternguard veterans can the veterans start in reserves while the transport starts on the table?
I know i can put a unit of scouts in the veterans dedicated transport, however I don't think it makes sense to do this as my...
Good Afternoon Fellow Gamers,
I've been working on my Dark Angels for a bit now (as well as some divergence into successor chapters), and I was wondering about trying to reconcile Dark Angel fluff into Codex: Space Marines.
For example: Sternguard Veterans
In Codex: Space Marines...
Okay this is what I came up with so far:
This is my second serious attempt at creating a competitive list with codex space marine.
The focus of the list is the sternguards units accompanied by the assault terminators within a LRC. This gives the list a strong midfield presence and a good counter charge unit with the assault...
Sternguard Tidebreaker Formation
POINTS 50 + MODELS
Famed for their ability to hold any position against insurmountable odds, squads of Sternguard Veterans deployed via Drop Pod can instantly clear the immediate area of threats and form a bulwark against an enemy assault. To this end they will...
Sticking pretty strictly to fluff, but trying to remain at least slightly competative at the same time. Contradictory, I know, but whatever, that's half the fun.
5 man scout squad 100
I'll admit right up front I haven't had any games in years and despite having the 5th Ed Rule book I've never had any 5th Ed games either, but I've done some reading, done some lurking, and I think I've grasped some of th more basic differences, and seeing as OGKs as I have played them aren't...
This is going to seem very generic, but I am building a drop pod army. My past drop pod army was a bit of an all-or nothing sort of deal, so I'm giving it another, more balanced go. From my past research, I have seen people field mainly dreadnoughts, for their close combat prowness or...
For the Sternguard Sergeant the metal model what are the weapons he has. To me it looks like he has a Powerfist and a Boltgun. Is that legal? Or is hi gun a boltpistol that is the same length as the other boltguns? HELP!!!!!!!!!!!
What has been people's experience with delivering the Sternguard punishing ranged support?
I didn't not include the Razorback as I'm concerned with the a full 10-man unit.
Choices are pretty self explanatory. Drop Pod, difference being the first turn drop pod assault, or holding them in...
Can anyone see anything wrong in this list? Its awsome.
Pedro kantor - 175pts
Scout squad(close combat) 75pts
scout squad(close combat) 75pts
10 sternguard, 10 combi-melters, powerfist and drop pod - 360pts
10 sternguard, 10 combi-melters, powerfist and drop pod - 360pts...
As of this point in time, the favored non-dreadnought units, would be:
1. Sternguard over Terminators
2. Assault Terminators over Vanguard
I kind of have an idea why but can anybody explain this more? in terms of, maybe, Pros and cons of each units?
3. Are normal Terminators still...
After much browsing through the list section looking at ways to improve my list, I've noticed quite a lot of people are running sternguard veterans with heavy or special weapons (not including Combi Weapons).
I fail to see why they should be taken due to the special ammo rule and the fact in...