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  1. Imperial Army Lists
    So i have just finished a small 750 point iron hands army and its playing really well for me right now so i have though to improve on it and go full out to 2500 points untill i deem it fit to take it to apocalypse level and buy my 2nd warhound titan. So the 750 points army was simple and fun...
  2. Imperial Army Lists
    First of all I wanted to build a list around Techmarines but I found out it not really balanced because with 3x bolstered defences isn't really efficient. I'm still trying this one out so I'm looking for C&C. HQ: Termie Libby with SS and Epist, Gate & Null Zone =190p MotF, Power Axe, Digital...
  3. Rules Development
    Armoury Command POINTS 150 + MODELS Sometimes a Space Marine Master of the Forge may decide to take to the field of battle accompanied by his most promising iniates; those who are travellers on the path of the machine, but have not yet become Techmarines in their own right. These initiates...
  4. Rules Development
    Servitor Battle Maniple POINTS 50 + MODELS Normally tasked by Techmarines as assistants when tending to an injured machine spirit or as bodyguards for them, a Chapter's Servitors can instead be deployed in larger units in times of great need, their usual multi-role wetware replaced with...
  5. 40k Rules Help
    In the templar codex our techmarines have a few very nice options. I was looking at him today and saw a very nasty potential but I wanted to know if it was legal or not. It says that he can take a full servo harness and select gear from the armoury. My question is can he take a full servo...
  6. Forces of Imperium
    I'm thinking (actually I'm going to) of converting a techmarine into a master of the forge. i looked at the codex entry and it says that you can replace his servo harness with a conversion beamer can i still take a servo arm? or does the removal of the harness mean that he doesnt have a servo...
  7. 40k Rules Help
    Greetings all! My first post here on the forums. :) I am considering running a long ranged weapon Dreadnought next to a ThunderCannon. The hope is that the techmarine working the cannon can roll to repair the Dread vehicle if it becomes damaged. Is this possible? Since the ThunderCannon does...
  8. Forces of Imperium
    Techmarines can't. Servitors can't. Even the Master of the Forge can't. So despite the fact they were able to in the last Codex, and that it would be really useful as it would allow the Techmarine to zip about and fix things, it's not possible for them to take them as dedicated transports. So...
  9. Forces of Imperium
    Looked around the forums for a bit, toyed with the idea myself, looked at the models, and I have to ask you folks.. Has anyone fielded the new Techmarines, and how effective have they been in their role as repairbot, or do people tend to zoom them around the battlefield on a bike and mess...
  10. Hobby Forums
    Okay people. I just tried this and it worked out better than I expected. I wish I could post a pic but my scanner is being screwy. Okay, to build this techmarine I used the body of the rhino/razorback gunner and his shoule plate becase they looked so adeptus mechanicusy. Then I made a...
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