Aeonic Orb
Pts. 650
Type: Superheavy Skimmer
Structure Points: 3
BS 4
Front 14
Side 14
Rear 14
Weapons
1 Solar Flare
Special Rules:
Living Metal
Containment Field
Supernova
Solar Flare: Range 24-96" Strength: D AP: 2 Special: Ordnance 1, 10" Blast
Containment Field: Because of the large magnetic field containing the harsh star fragment the Aeonic orb benefits from a 4+ Invulnerable Save. Additionally, the Solar Flare may never suffer from the effects of a Weapon Destroyed or Gun Crew Shaken result.
Supernova: Due to a breach in containment bringing disastrous results, if the Aeonic Orb loses its last structure point it immediately explodes; all models within 6d6" is immediately hit with a Strength D hit. Any removable terrain is also removed. This is done instead of rolling on the catastrophic damage table.
When I scratch build it I was thinking of using one of those plasma globes wrapped in a crinkled green plastic wrap to give the Necron look to it.
Pts. 650
Type: Superheavy Skimmer
Structure Points: 3
BS 4
Front 14
Side 14
Rear 14
Weapons
1 Solar Flare
Special Rules:
Living Metal
Containment Field
Supernova
Solar Flare: Range 24-96" Strength: D AP: 2 Special: Ordnance 1, 10" Blast
Containment Field: Because of the large magnetic field containing the harsh star fragment the Aeonic orb benefits from a 4+ Invulnerable Save. Additionally, the Solar Flare may never suffer from the effects of a Weapon Destroyed or Gun Crew Shaken result.
Supernova: Due to a breach in containment bringing disastrous results, if the Aeonic Orb loses its last structure point it immediately explodes; all models within 6d6" is immediately hit with a Strength D hit. Any removable terrain is also removed. This is done instead of rolling on the catastrophic damage table.
When I scratch build it I was thinking of using one of those plasma globes wrapped in a crinkled green plastic wrap to give the Necron look to it.