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2,470 Posts
well, what was in this 'scary lizzardmen army' just out of curiosity?! if he went saurus heavy + steggy, then i'm havign a hard time seeing how he lost?! there isn't much you've got that could deal with a truely scary lizzy list... (considering they can put 3-4 steggies on the table!)Konrad
145 pts.
+++ i likely wouldn't take konrad at only 1000pts... you're stuck with Ld7 at best, so konrad is bound to go stupid at some point. he's good, but he can be too unreliable at times.
a basic fighty vamp or wight king can serve his purpose, and while they won't kill as much, they're far more reliable!+++
Mannfred the Acolyte
Sceptre De Noirot
200 pts.
+++ he's actually 210pts total w/scepter. i'm not a fan of manny the acolyte at all. he's a caster who has no summoning powers and can't be given any kind of armour/ward save! thanks, but no thanks... you're much better off getting a (cheaper) vampire w/dark acolyte and a summoning power or avatar of death + toys.
manny really isn't going to kill much in combat either, since a naked 2 wound/T4 character isn't hard to take down.+++
Vampire
Lord of the Dead
Dark Acolyte
145 pts.
+++ he's naked... naked vamps die quick-quick fast! get him some armour at the very least...+++
10x Skeleton Warriors
Champion
Standard Bearer
Musician
Banner of the dead legion
141 pts.
10x Skeleton Warriors
Champion
Standard
Banner of the endless nightmare
141 pts.
+++ these units are too small IMO... anyone who decides to focus fire onto one of these units can likely wipe it out on turn one before you could have a chance to bulk them out!
plus, with only a max of 4 power dice turn 1 for summoning, you'd have to hope for very generous dice and your opponent not deciding to dispel any of your invo spells!
i'd drop manny altogether and bulk out your skellies starting numbers a bit more... 13-15 is a good starting size, and even missile heavy armies will have to get lucky to kill off an entire unit.+++
8 Black Knights
232 pts.
+++ i'd drop them down to 6 and add in a hell knight... i find that cavalry in warhammer tend to pack far too many rubber lances!
also, right now these guys are your only real threatening unit. if you drop a few, you might be able to afford some dire wolves to act as a missile screen! without that, these guys are bait for bolt throwers/organ guns/hellblasters/hand guns/repeater xbows and magic missiles...+++
1,004 pts.
i recently used this quite effective 1,000 point list in a game against a scary lizardmen army and i was wondering what other people think about its effectiveness. Basic plan is to start the game raising as many skeletons as possible then black knights shoot down one flank getting flanks/countering enemy cavalry and generally killing stuff whilst skeletons move up center and grind down the enemy infantry in a war of attrition
i think the main problem you have is that your support vamps are either too expensive for what you're getting, and/or they're naked and thus an easy target for assassination attempts...
your starting unit size for your skellies is terrifyingly small! any semi-shooty army could potentiall wipe out a unit if your lose first turn, then you're forced to hide everything into a very fragile unit and have only a unit of black knights to help support them!
sorry, but i really think that this list is far too top-heavy and doesn't have enough starting troops/units to weather losing the roll for first turn...
cheers!