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724 Posts
Dracon*
Reaver + Shadowfield
Agoniser
Combat drugs.
3x heamies *(2 heamies in webway)
Destructor + Scissor hands
Skyboards
10 warriors 2 DL's
10 warriors 2 DL's
10 warriors 2 DL's
15 warriors + syb
2 SC's 2 Blasters
Agonsier
15 warriors + syb
2 SC's 2 Blasters
Agonsier
15 warriors + syb
2 SC's 2 Blasters
Agonsier
(multi pupose warriors, which will named MU in rest of post have 2 wwps)
Talos*
Talos*
5 Warpbeats + beast master*
Points is slightly over by 20ish points but an easy fix.
everything with a star(*) is in web way portal.
Basically the 3 MU's get as close to the line as they can be without being stupid and getting shot to bits lol.
they will all move their full distance and FOF in first turn. they will deploy thier portals on 2nd and 3rd turn depending on ranges and movement etc. by 2nd turn they should have closed half way across battlefield.
At this stage i find that all SC's are usually in range so its nice to get a bit of cover and keep the hail of fire coming, let the enemy come to you and assault when time is right.
1 heamie will be behind the 3 squads as i move them as a block force, heamie will deal with flankers if any. Will provide support to keep warriors momentum going while he deals with any threats from offensive squads.
Once the time is right talos, lord and warpbeasts will get into combat attacking one flank, MU's will support fire and heamies will come in to play by attacking the other flank once the time is right, If enemy decides to move to avoid the flank, they will huddle up on one flank making it possible for flamer heaven.
Lancer squads speak for themselves they are my anti armour. Make it safer for talos to come on the battlefield and Be the big beasties they are.:rofl
so what ya think, no raiders would be fun to play. 8X
Reaver + Shadowfield
Agoniser
Combat drugs.
3x heamies *(2 heamies in webway)
Destructor + Scissor hands
Skyboards
10 warriors 2 DL's
10 warriors 2 DL's
10 warriors 2 DL's
15 warriors + syb
2 SC's 2 Blasters
Agonsier
15 warriors + syb
2 SC's 2 Blasters
Agonsier
15 warriors + syb
2 SC's 2 Blasters
Agonsier
(multi pupose warriors, which will named MU in rest of post have 2 wwps)
Talos*
Talos*
5 Warpbeats + beast master*
Points is slightly over by 20ish points but an easy fix.
everything with a star(*) is in web way portal.
Basically the 3 MU's get as close to the line as they can be without being stupid and getting shot to bits lol.
they will all move their full distance and FOF in first turn. they will deploy thier portals on 2nd and 3rd turn depending on ranges and movement etc. by 2nd turn they should have closed half way across battlefield.
At this stage i find that all SC's are usually in range so its nice to get a bit of cover and keep the hail of fire coming, let the enemy come to you and assault when time is right.
1 heamie will be behind the 3 squads as i move them as a block force, heamie will deal with flankers if any. Will provide support to keep warriors momentum going while he deals with any threats from offensive squads.
Once the time is right talos, lord and warpbeasts will get into combat attacking one flank, MU's will support fire and heamies will come in to play by attacking the other flank once the time is right, If enemy decides to move to avoid the flank, they will huddle up on one flank making it possible for flamer heaven.
Lancer squads speak for themselves they are my anti armour. Make it safer for talos to come on the battlefield and Be the big beasties they are.:rofl
so what ya think, no raiders would be fun to play. 8X