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Discussion Starter · #1 ·
i've recently started a new eldar army (1000-1500 pts) and i was wondering if there are some bad parts in it.

models so far:
farseer
3 warlocks
10 guardians + platform
4 dire avengers + exarch
1 wave serpent
1 warwalker

these are my lists:
1000 pts:

farseer (spirit stones, runes of warding, guide, fortune)

6 fire dragons

10 storm guardians (2 flamers) + warlock (destructor)
wave serpent (twin linked shuri cannon, spirit stones)
5 dire avengers + exarch (shimmershield, defend)

3 warwalkers (6 scatter lasers)
falcon (bright lance, shuriken cannon, vectored engines, spirit stones, holo field)

the farseer and dire avengers will defend (and guide) the warwalkers as long as possible and hold the home objective in objective based missions. the storm guardians will claim objectives and the falcon will contest objectives last turn.


1500 pts:
farseer (spirit stones, runes of warding, guide, fortune)
7 warlocks (5 destructor, 1 enchance, 1 embolden, 1 singing spear)
farseer (singing spear, guide)

6 fire dragons

9 dire avengers + exarch (2 avenger catapults, bladestorm)
wave serpent (spirit stones, twin linked shuriken cannon)
6 guardian jetbikes (2 cannons)

3 warwalkers (6 scatter lasers)
3 warwalkers (6 scatter lasers)
falcon (bright lance, shuriken cannon, vectored engines, spirit stones, holo field)

well, same idea but the dire avengers can now also cause a lot of wounds. the jetbikes will try to shoot at the rear of some tanks.


thanks for reading.
 
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