If you use your scouts to thin the numbers of actual troops you are assaulting or using a scout assault force to double team an enemy unit it works fairly well, the scout assault squad will almost ALWAYS take heavy casualties however, unless you are vs. imp guard or something.
The only other thing I am noticing is a minor lack in mobility, I mean you have 2 units that can do over 6" per turn. ( am assuming you are going to attatch your reclusarch to your assault squad. ) the LST is great but fragile, so be sure to get its points value out of it at range. I would also consider some kind of transport for your devistators, just bing able to move them to a different field of fire is often worth its weight in gold.
Plan for your plan to get screwed up, an adaptive offense or defense is paramount and you want the flexibility to be able to modify your fields of fire and your battle lines at any time.
Think about what you may go up against, and tactics you have seen in the past.
my 2 cents anyways. good list though.
The only other thing I am noticing is a minor lack in mobility, I mean you have 2 units that can do over 6" per turn. ( am assuming you are going to attatch your reclusarch to your assault squad. ) the LST is great but fragile, so be sure to get its points value out of it at range. I would also consider some kind of transport for your devistators, just bing able to move them to a different field of fire is often worth its weight in gold.
Plan for your plan to get screwed up, an adaptive offense or defense is paramount and you want the flexibility to be able to modify your fields of fire and your battle lines at any time.
Think about what you may go up against, and tactics you have seen in the past.
my 2 cents anyways. good list though.