Theres a tournament coming up at my local gw to do with the winter crusade.
The game is doubles 500 however my mate will be using my necrons (due to a failure to paint his models in time). As such the list has to split 500/500 ish. Other rules include that only 1 HQ and 1 troop choice is required across the entire army.
Heres the list that seems to be working best against my friends (space marines, tau and IG):
HQ
Necron lord : 140
Res Orb
Troop:
10 Warriors : 180
10 Warriors : 180
Fast Attack:
5 destroyer : 250
5 destroyer : 250
The plan is to "hit and run"/snipe the enemy for the victory conditions, an example would be for kill points to keep the warriors hidden and take out 1 or 2 weak troop choices from a distance with the destroyers before turbo boosting to our end of the board, forcing them to waste 2 turns to come to us.
For the two objective style games, we'd simply guard the objective with the warriors and turbo boost the destroyers to their objectives in the last turn.
Relying heavily on staying hidden, and the necrons abilities to not die.
However wanted some advice on what to do against armies such as green tide.
The game is doubles 500 however my mate will be using my necrons (due to a failure to paint his models in time). As such the list has to split 500/500 ish. Other rules include that only 1 HQ and 1 troop choice is required across the entire army.
Heres the list that seems to be working best against my friends (space marines, tau and IG):
HQ
Necron lord : 140
Res Orb
Troop:
10 Warriors : 180
10 Warriors : 180
Fast Attack:
5 destroyer : 250
5 destroyer : 250
The plan is to "hit and run"/snipe the enemy for the victory conditions, an example would be for kill points to keep the warriors hidden and take out 1 or 2 weak troop choices from a distance with the destroyers before turbo boosting to our end of the board, forcing them to waste 2 turns to come to us.
For the two objective style games, we'd simply guard the objective with the warriors and turbo boost the destroyers to their objectives in the last turn.
Relying heavily on staying hidden, and the necrons abilities to not die.
However wanted some advice on what to do against armies such as green tide.