Okay, I'm a terrible eldar player, and not sure why. But as I've said before, once I put my army on the table, it tends to fall apart rather quickly. Turn 2 or 3 tend destroy me, and then I gimp to a withdrawal around turn 4 or 5.
My 1,000 point list tends to look like the following:
HQ
Farseer w/ Doom 80 points
Elites
6 Harlies, shadowseer, 6 kisses: 162 points
Troops:
9 direavengers, Exarch, Bladestorm, 2 shuricats: 140 points
Wave serpent, twin-linked shuriken cannons, t/l shuriken cats, spirit stones, vectored engines: 110 points
6 pathfinders: 144 points
Fast Attack:
Vyper w/ shuriken cannon, twin-linked shuriken catapult: 50 points
Heavy:
Falcon w/ pulse laser, star cannon, t/l shuriken catapult, spirit stones, holofield, vectored engines: 205 points
War walker w/ 2 shuriken cannons: 40 points
War walker w/ 2 EMLS: 70 points
Total: 1001
I'm not a big fan of the war walkers, and am probably going to drop them. They make nice anti-tank, but die way too easily. Sadly, my friends think they rock and won't shut up about them. I tend to use them just to not hear about it.
I'm also thinking of dropping the vectored engines on the wave serpent. That should be enough points to play around with.
The pathfinders are usually a decent edition during the first two rounds when it's all shooting, but get swamped in CC pretty quickly so don't make their points back.
So, I'm still thinking of adding another CC squad (I have scrops and banshees), or fire dragons, or some guardians with a scatter laser. I also have dark reapers and jetbikes. In case you can't tell, I have a lot of stuff in an effort to make a viable list, and fail to do so each week.
This is my second time making a post like this, so any help is still REALLY appreciated. To be very honest with you, what I'm lacking is an understanding of how each unit supports another. So many people talk about using the eldar units in concert, but no one ever explains what units work well together. THIS is where I really need help.
My 1,000 point list tends to look like the following:
HQ
Farseer w/ Doom 80 points
Elites
6 Harlies, shadowseer, 6 kisses: 162 points
Troops:
9 direavengers, Exarch, Bladestorm, 2 shuricats: 140 points
Wave serpent, twin-linked shuriken cannons, t/l shuriken cats, spirit stones, vectored engines: 110 points
6 pathfinders: 144 points
Fast Attack:
Vyper w/ shuriken cannon, twin-linked shuriken catapult: 50 points
Heavy:
Falcon w/ pulse laser, star cannon, t/l shuriken catapult, spirit stones, holofield, vectored engines: 205 points
War walker w/ 2 shuriken cannons: 40 points
War walker w/ 2 EMLS: 70 points
Total: 1001
I'm not a big fan of the war walkers, and am probably going to drop them. They make nice anti-tank, but die way too easily. Sadly, my friends think they rock and won't shut up about them. I tend to use them just to not hear about it.
I'm also thinking of dropping the vectored engines on the wave serpent. That should be enough points to play around with.
The pathfinders are usually a decent edition during the first two rounds when it's all shooting, but get swamped in CC pretty quickly so don't make their points back.
So, I'm still thinking of adding another CC squad (I have scrops and banshees), or fire dragons, or some guardians with a scatter laser. I also have dark reapers and jetbikes. In case you can't tell, I have a lot of stuff in an effort to make a viable list, and fail to do so each week.
This is my second time making a post like this, so any help is still REALLY appreciated. To be very honest with you, what I'm lacking is an understanding of how each unit supports another. So many people talk about using the eldar units in concert, but no one ever explains what units work well together. THIS is where I really need help.