--You probably do not need the toxin sacs on the genestealer retinue, as their main role will be to get in their rending attacks. Most of the weaker troops that the strength increase will be useful against can be taken care of by the warriors and hormogaunts. Used this unit to lead your attack and provide synapse for the hormogaunts.Hockeyman506 said:HQ:
Broodlord
-Extended Carapace and Toxin Sacs
Genestealer retinue(6)
-Extended Carapace and Toxin Sacs
228 pts
--I would set up your warrior squads as assaulting, shooting or one of each. If you want a shooting oriented squad, I would drop the leaping. With rearguards to the deathspitter, I do not think that they are all that great with newer blast template rules (I know some will disagree). I would replace them with devourers on the squad with a barbed strangler. You could leave them in the squad with VC as do work well against light vehicles that the squad will probably be targeting.Hockeyman506 said:Elites:
Warriors(3)
-Extended Carapace, Leaping, Toxin Sacs, Enhanced Senses
-Venom Cannon, Deathspitter(2), Scything Talons(3)
142 pts
Warriors(3)
-same as above, but replace Venom Cannon with a Barbed Strangler
137 pts
--Good, be sure to move you gaunts along with your warriors so they can provide support and have good synapse coverage.Hockeyman506 said:Troops:
Gaunts( 8 )
-Spinefists
40 pts
Gaunts( 8 )
-spinefists
40 pts
Gaunts(10)
-Fleshborers
60 pts
--Good, use to provide initial support for you broodlord and to tie up powerful shooting units.Hockeyman506 said:Hormogants( 8 )
-Adrenal Glands (I)
88 pts
Hormogants( 8 ): same as above
88 pts
--I would swap the twin-linked deathspitters for either a barbed strangler or twin-linked devourers. Other than that it looks good, use it to take out any heavy tanks.Hockeyman506 said:Heavy Support:
Carnifex
-Bonded Exoskeleton, Reinforced Chiton, Enhanced Senses
-Venom Cannon and Twin-linked Deathspitters
178 pts
Hope that helps